Please help me my Aximmetry viewport dont move

Bugs Virtual Camera Unreal

 

Hello everyone,

I currently working on a studio level design which my customer want
to use in aximmetry for a tv show.. for that i tryed to setup the stuff in aximmetry.
the problem i have is that i cant move the camera in the aximmetry editor..
i attached a video which shows how i setted everything up also it shows
the problem i have at the end
https://youtu.be/hHh8UG6nO2Y

(I only have this problem on this map with the setted up project from the video..)
i would be really happy when you could help me with this problem..

Thanks,

Fabian

   Fabuman2000

 
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ahmed ahmed
8/4/2020 5:06:08 PM
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I think that free camera mode have different pivot point than aximmtery unreal camera one so you need to fix your default free camera position.

maybe aximmetry add a solution for this problem so free camera default transformation  match unreal camera position 


 
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TwentyStudios
8/4/2020 7:37:38 PM
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Agreed! Aximmetry, please fix this. It’s always a hassle trying to find your scene floating around in the vastness of space ;-) Also, it appears to be a huge stumbling block for new users.

 
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Aximmetry
8/10/2020 7:07:55 PM
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Unfortunately there is no easy solution for that since the VirtualCam compound is completely independent from the Unreal scene. However we noted the request, thank you for suggesting.

 
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TwentyStudios
8/11/2020 2:13:29 AM
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It seems to me that the default camera position doesn’t match the default scene position in UE4, and that why we always end up outside the scene? Maybe you could just change the default value t something that matches the standard position in UE4? I’m the future, something like a Bookmark feature would be nice, to allow quickly jumping between different locations in the UE4 scene. 

 
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Aximmetry
8/13/2020 6:10:01 PM
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If your Unreal scene is constructed a way that the main "stage" is near the origin of the world then you should not bump into this problem  (or if you do then you can simple reset the camera position in Aximmetry to get back to origin).

Thanks for your suggestion, we'll consider it.

 
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TwentyStudios
8/13/2020 6:14:10 PM
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The problem is that none of the scenes bought in the UE4 market place or the example material from Epic starts near the same origin. The seem to all have a different (maybe common) origin.