Hi everyone. The new version of Aximmetry does not seem to be supporting Reflection Boxes from Unreal, whereas the previous one did it perfectly well. Are we missing something?
Andrew
Comments
TwentyStudios
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I’m also getting strangeness with reflection captures in the latest version. In my case it’s SphereReflectionCapture acting up.
Edit: Looked into this again, and now I can’t see any difference between “vanilla” 4.24 and the Aximmetry UE4 build.
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I’m also getting strangeness with reflection captures in the latest version. In my case it’s SphereReflectionCapture acting up.
Edit: Looked into this again, and now I can’t see any difference between “vanilla” 4.24 and the Aximmetry UE4 build.