Hi everyone. The new version of Aximmetry does not seem to be supporting Reflection Boxes from Unreal, whereas the previous one did it perfectly well. Are we missing something?
Hi everyone. The new version of Aximmetry does not seem to be supporting Reflection Boxes from Unreal, whereas the previous one did it perfectly well. Are we missing something?
I’m also getting strangeness with reflection captures in the latest version. In my case it’s SphereReflectionCapture acting up.
Edit: Looked into this again, and now I can’t see any difference between “vanilla” 4.24 and the Aximmetry UE4 build.