I would appreciate it if you could give me solutions.
🔳What I want to know
・how do I get tracking and real(BlackMagic) camera data in Aximmetry?
・(↑Can I record camera data? If yes, please give me how to record.)
・For example, camera transform, rotating and lens data「X axis is ~, Y axis is ~, Z axis is ~, Zoom is ~, Focus is ~...」.
🔳What I want to do(my goal)
・I only decide on camera work during test shooting and leave it as data.
・I would like to use the camera data as a reference for actual shooting at a later date.
🔳What I can do now(picutre↓)
・Connecting 「TrackedCam_Unreal_3-Cam」and「My UE Project」
・recording it and getting it as 「.mov」and「.xdata」
First you need to connect the Control and Texture pins. What camera tracking system are you using? Have you calibrated it properly and are you getting tracking data into Aximmetry? How to record tracking data is described in the documentation:
https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/setting-up-inputs-outputs-for-virtual-production/video/recording/how-to-record-camera-tracking-data/