We are working on a virtual production with assets shipped to us using the automotive material package
we use this package extensively throughout multiple productions without issues in Unreal for aximmetry 5.2
However in the new update (5.3.2 - Aximmetry 2024.1.0), the editor immediatly crashes when attempting to render certain translucent materials.
I narrowed the crash down to these specific settings:
Blend mode : Translucent
Shading mode: Thin Translucent
lighting model: Surface forward shading
This doesnt occur in a non aximmetry 5.3.2 install.
if relevant:
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[2024.04.29-09.27.34:326][645]LogRHI: Error: Failed to create GraphicsPipeline
[2024.04.29-09.27.34:326][645]LogRHI: Error: Vertex: <unknown>
[2024.04.29-09.27.34:328][645]LogRHI: Error: Pixel: <unknown>
[2024.04.29-09.27.34:328][645]LogRHI: Error: Render Targets: (8)
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0xa
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0x47
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0x0
[2024.04.29-09.27.34:328][645]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2024.04.29-09.27.34:328][645]LogThreadingWindows: Error: Runnable thread Background Worker #3 crashed.
[2024.04.29-09.27.34:328][645]LogWindows: Error: === Critical error: ===
[2024.04.29-09.27.34:328][645]LogWindows: Error:
[2024.04.29-09.27.34:328][645]LogWindows: Error: Fatal error: [File:E:\Build3\UnrealEngine\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 348]
[2024.04.29-09.27.34:328][645]LogWindows: Error: Shader compilation failures are Fatal.
[2024.04.29-09.27.34:328][645]LogWindows: Error:
[2024.04.29-09.27.34:328][645]LogWindows: Error:
[2024.04.29-09.27.34:328][645]LogWindows: Error:
[2024.04.29-09.27.34:328][645]LogWindows: Error: Crash in runnable thread Background Worker #3
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0x0
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0x0
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0x0
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0x0
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0x0
[2024.04.29-09.27.34:328][645]LogRHI: Error: Depth Stencil Format:
[2024.04.29-09.27.34:328][645]LogRHI: Error: 0xb
[2024.04.29-09.27.34:328][645]LogWindows: Error: appError called: Fatal error: [File:E:\Build3\UnrealEngine\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 348]
Shader compilation failures are Fatal.
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I'm updating from Aximmetry 2023.3.2 to 2024.1.0 and some projects crash in the UE editor for Aximmetry. I also use the automotive material plugin for sure in that project. Where can I find the UE crash log to check? Its crashing while compiling the shaders first time loading.
When I load the same project in the official Unreal 5.3.2 editor, or UE for Aximmetry 2023.3.2 they load fine.