Unreal for Aximmetry 2024.1 can not Cook

 

Hello,

I have download and installed Axim 2024.1. But when I cook project in Unreal the It displays error and can't cook 

I run in Live sync then it works but very high load.

Please help me and solve this problem.

Regards,

Thach

   ThachNN6

 
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TV GRANDE NATAL HDTV BRASIL
  -  

I also have the same problem

 
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TV GRANDE NATAL HDTV BRASIL
  -  

returning to the PREVIOUS version

 
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Eifert@Aximmetry
  -  

Hi,

To investigate this further, we will need a bit more information.  Could you provide the exact error message that appears in the Output Log of the Unreal Editor when the cooking process fails? This would help in our investigation.

Note, starting from version 2024.1.0 you can have multiple versions of Aximmetry installed. This means that you can have both 2024.1.0 and an older version installed on your computer, while the cooking problem is present and you can not cook all the projects with the newest version.

Warmest regards,

 
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TV GRANDE NATAL HDTV BRASIL
  -  

we returned to version 2023.3.2, version 2024.1, cooking does not occur even when installing visual estudio, in version 2023.3.2 cooking occurs normally in unreal, in version 2024.1 an error occurs, waiting for the correction to use the new version thanks

 
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Kikilo
  -  

I get this errors :


LogClass: Error: BoolProperty FOneToOne::OneToOne is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogClass: Error: BoolProperty FOneToOne::Negative is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogClass: Error: BoolProperty FLockedScale::UniformScale is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogClass: Error: StructProperty FRandomRecordParams::Min is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogClass: Error: StructProperty FRandomRecordParams::Max is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogClass: Error: FloatProperty FActorRandomTransformDataRecord::Seed is not initialized properly even though its struct probably has a custom default constructor. Module:AssetHelper File:Public/ArrayToolStructs.h

LogClass: Error: FloatProperty FRandomTemplateRecord::Probability is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogClass: Error: StructProperty FLastProperties::LastLocation is not initialized properly. Module:AssetBuilderTools File:Private/ArrayToolBlueprint.h

LogClass: Error: StructProperty FLastProperties::LastRotation is not initialized properly. Module:AssetBuilderTools File:Private/ArrayToolBlueprint.h

LogClass: Error: StructProperty FLastProperties::LastScale is not initialized properly. Module:AssetBuilderTools File:Private/ArrayToolBlueprint.h

LogClass: Error: StructProperty FMeasureGroupJson::Color is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: StructProperty FMeasureJson::Color is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: StructProperty FMeasureJson::StartLocation is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: StructProperty FMeasureJson::EndLocation is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: BoolProperty FMeasureJson::IsBetweenActors is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: BoolProperty FMeasureJson::BetweenCetnters is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: StructProperty FBoundedGroupJson::Color is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: StructProperty FBoundedJson::Color is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: FloatProperty FLevelsDataJson::PointScale is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: ByteProperty FLevelsDataJson::MeasureUnits is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogClass: Error: StructProperty FActorTransform::Location is not initialized properly. Module:AligningTool File:Private/SelectionActor.h

LogClass: Error: StructProperty FActorTransform::Rotation is not initialized properly. Module:AligningTool File:Private/SelectionActor.h

LogClass: Error: StructProperty FActorTransform::Scale is not initialized properly. Module:AligningTool File:Private/SelectionActor.h

LogClass: Error: StructProperty FLastProperiesBP::LastLocation is not initialized properly. Module:ScatterBySurface File:Private/SurfaceBlueprint.h

LogClass: Error: StructProperty FLastProperiesBP::LastRotation is not initialized properly. Module:ScatterBySurface File:Private/SurfaceBlueprint.h

LogClass: Error: StructProperty FLastProperiesBP::LastScale is not initialized properly. Module:ScatterBySurface File:Private/SurfaceBlueprint.h

LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged

LogAutomationTest: Error: LogClass: BoolProperty FOneToOne::OneToOne is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogAutomationTest: Error: LogClass: BoolProperty FOneToOne::Negative is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogAutomationTest: Error: LogClass: BoolProperty FLockedScale::UniformScale is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogAutomationTest: Error: LogClass: StructProperty FRandomRecordParams::Min is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogAutomationTest: Error: LogClass: StructProperty FRandomRecordParams::Max is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogAutomationTest: Error: LogClass: FloatProperty FActorRandomTransformDataRecord::Seed is not initialized properly even though its struct probably has a custom default constructor. Module:AssetHelper File:Public/ArrayToolStructs.h

LogAutomationTest: Error: LogClass: FloatProperty FRandomTemplateRecord::Probability is not initialized properly. Module:AssetHelper File:Public/ArrayToolStructs.h

LogAutomationTest: Error: LogClass: StructProperty FLastProperties::LastLocation is not initialized properly. Module:AssetBuilderTools File:Private/ArrayToolBlueprint.h

LogAutomationTest: Error: LogClass: StructProperty FLastProperties::LastRotation is not initialized properly. Module:AssetBuilderTools File:Private/ArrayToolBlueprint.h

LogAutomationTest: Error: LogClass: StructProperty FLastProperties::LastScale is not initialized properly. Module:AssetBuilderTools File:Private/ArrayToolBlueprint.h

LogAutomationTest: Error: LogClass: StructProperty FMeasureGroupJson::Color is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: StructProperty FMeasureJson::Color is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: StructProperty FMeasureJson::StartLocation is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: StructProperty FMeasureJson::EndLocation is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: BoolProperty FMeasureJson::IsBetweenActors is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: BoolProperty FMeasureJson::BetweenCetnters is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: StructProperty FBoundedGroupJson::Color is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: StructProperty FBoundedJson::Color is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: FloatProperty FLevelsDataJson::PointScale is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: ByteProperty FLevelsDataJson::MeasureUnits is not initialized properly. Module:MeasureTool File:Public/MeasureJsonWrapper.h

LogAutomationTest: Error: LogClass: StructProperty FActorTransform::Location is not initialized properly. Module:AligningTool File:Private/SelectionActor.h

LogAutomationTest: Error: LogClass: StructProperty FActorTransform::Rotation is not initialized properly. Module:AligningTool File:Private/SelectionActor.h

LogAutomationTest: Error: LogClass: StructProperty FActorTransform::Scale is not initialized properly. Module:AligningTool File:Private/SelectionActor.h

LogAutomationTest: Error: LogClass: StructProperty FLastProperiesBP::LastLocation is not initialized properly. Module:ScatterBySurface File:Private/SurfaceBlueprint.h

LogAutomationTest: Error: LogClass: StructProperty FLastProperiesBP::LastRotation is not initialized properly. Module:ScatterBySurface File:Private/SurfaceBlueprint.h

LogAutomationTest: Error: LogClass: StructProperty FLastProperiesBP::LastScale is not initialized properly. Module:ScatterBySurface File:Private/SurfaceBlueprint.h

LogStreaming: Error: Couldn't find file for package /Game/DataSmith/Kladno_-_Bytove_domy_na_terenu_220517/Materials/Object_ZABRADLI_CERVENA requested by async loading code. NameToLoad: /Game/DataSmith/Kladno_-_Bytove_domy_na_terenu_220517/Materials/Object_ZABRADLI_CERVENA

LogStreaming: Error: Couldn't find file for package /Game/DataSmith/Kladno_-_Bytove_domy_na_terenu_220517/Materials/hneda_zabradli requested by async loading code. NameToLoad: /Game/DataSmith/Kladno_-_Bytove_domy_na_terenu_220517/Materials/hneda_zabradli

LogAximmetry: Error: Cooking failed. (Result: "Failed".)


 
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Kikilo
  -  

Log started at 04/11/2024 19:08:02 (2024-04-11T17:08:02Z)

No config file at C:\Users\Honza\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

Configuration will be read from:

  C:\Users\Honza\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml

Log file: C:\Users\Honza\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UE_Axi\UBT-Axi_W_Forum_UE5_2022-Win64-Development.txt


Setting temp directory to 'C:\Users\Honza\AppData\Local\Temp\UnrealBuildTool\6eaf433b'

    Registering build platform: UnrealBuildTool.AndroidPlatformFactory

    Registering build platform: UnrealBuildTool.IOSPlatformFactory

    Registering build platform: UnrealBuildTool.LinuxPlatformFactory

    Registering build platform: UnrealBuildTool.MacPlatformFactory

    Registering build platform: UnrealBuildTool.TVOSPlatformFactory

    Registering build platform: UnrealBuildTool.WindowsPlatformFactory

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)

Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10

Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10

Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10

Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10

Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=

        Registering build platform: Win64 - buildable: True

Command line: H:\UE_Axi\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll Axi_W_Forum_UE5_2022 Win64 Development "-Project=E:\WP\Axi_W_Forum_UE5_2022 5.3\Axi_W_Forum_UE5_2022.uproject" "-Manifest=E:\WP\Axi_W_Forum_UE5_2022 5.3\Intermediate\Build\Manifest.xml" "-remoteini=E:\WP\Axi_W_Forum_UE5_2022 5.3" -skipdeploy "-log=C:\Users\Honza\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UE_Axi\UBT-Axi_W_Forum_UE5_2022-Win64-Development.txt"

Ignoring plugin 'DataPrepEditor' for platform/configuration

Ignoring plugin 'InterchangeEditor' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'MeshLODToolset' for platform/configuration

Ignoring plugin 'ToolPresets' for platform/configuration

Ignoring plugin 'ChaosNiagara' for platform/configuration

Ignoring plugin 'GraphNUnrealPlugin' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Ignoring plugin 'PythonScriptPlugin' for platform/configuration

Ignoring plugin 'EditorScriptingUtilities' for platform/configuration

Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'PlanarCut' for platform/configuration

Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration

Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

Ignoring plugin 'Interchange' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MediaPlayerEditor' for platform/configuration

Ignoring plugin 'MeshModelingToolset' for platform/configuration

Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

Creating makefile for Axi_W_Forum_UE5_2022 (no existing makefile)

Skipping H:\UE_Axi\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed

Skipping H:\UE_Axi\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed

Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.9.34622.214)

Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=0, Version=14.36.32545, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.36.32532)

Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519 (Family=14.39.33519, FamilyRank=4, Version=14.39.33521, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33135)

Building UnrealGame - Axi_W_Forum_UE5_2022 - Win64 - Development

Loaded script module build record H:\UE_Axi\Engine\Intermediate\ScriptModules.UBT\ScriptGeneratorUbtPlugin.ubtplugin.json

Total execution time: 1.00 seconds

Unhandled exception: System.IO.FileNotFoundException: Could not load file or assembly 'H:\UE_Axi\Engine\Binaries\DotNET\UnrealBuildTool\Plugins\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.dll'. Systém nemůže nalézt uvedenou cestu.

File name: 'H:\UE_Axi\Engine\Binaries\DotNET\UnrealBuildTool\Plugins\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.dll'

   at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)

   at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)

   at System.Reflection.Assembly.LoadFile(String path)

   at EpicGames.UHT.Utils.UhtTables.LoadAssembly(String assemblyFilePath)

   at EpicGames.UHT.Utils.UhtTables.IsUhtPlugin(String assemblyFilePath)

   at UnrealBuildTool.UEBuildTarget.SetupUbtPlugins(ILogger Logger)

   at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger)

   at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger)

   at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger)

   at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger)

   at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets)

   at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)

   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)

Unhandled exception: FileNotFoundException: Could not load file or assembly 'H:\UE_Axi\Engine\Binaries\DotNET\UnrealBuildTool\Plugins\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.dll'. Systém nemůže nalézt uvedenou cestu.

   at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)

   at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)

   at System.Reflection.Assembly.LoadFile(String path)

   at EpicGames.UHT.Utils.UhtTables.LoadAssembly(String assemblyFilePath)

   at EpicGames.UHT.Utils.UhtTables.IsUhtPlugin(String assemblyFilePath)

   at UnrealBuildTool.UEBuildTarget.SetupUbtPlugins(ILogger Logger)

   at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger)

   at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger)

   at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger)

   at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger)

   at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets)

   at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)

   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)

WriteFileIfChanged() wrote 0 changed files of 0 requested writes.

Timeline:


[ 0.000]

[ 0.000](+1.024) <unknown>

[ 1.024]


 
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Kikilo
  -  

This is what the co-pilot told me after reading the code.


This error is caused by the system not being able to find a file or library that is needed for the program to run. Specifically, it is the file 'H:\UE_Axi\Engine\Binaries\DotNET\UnrealBuildTool\Plugins\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.dll'.1


This problem can occur if:


The file does not exist on the specified path.

The file has been moved, removed, or renamed.

The file is corrupted or incompatible.

Here are some possible steps to solve this problem:


Check if the file 'ScriptGeneratorUbtPlugin.dll' actually exists on the path specified.

If the file does not exist, check that it was installed correctly or was not accidentally removed.

If the file exists but you are still getting this error, the file may be corrupt or incompatible. In this case, you should consider reinstalling or updating it.


 
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Kikilo
  -  

The solution is to disable the Script Plugin and everything goes.


https://forums.unrealengine.com/t/scriptgeneratorubtplugin-dll-not-found-when-upgrade-5-02-project-to-5-1/695620/2

 
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Frustum Virtual
  -  

We made a video to show a possible fix for this issue:
https://youtu.be/jSVvB1-2Dvg?si=6zQ1ZeCX-zBSNp7f

 
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ThachNN6
  -  

Thank you. I follow your guide it is working now.


 
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Kikilo
  -  

I had Visual Studio exactly as instructed on the aximmetry site. Still couldn't cook the project. After disabling the plugin I described above it worked. Unfortunately now there is another problem.  I don't understand when on the previous version I had no problem with the project and after switching to the new version it's one problem after another. 

[2024.04.12-07.23.03:541][856]LogRHI: Error: Failed to create GraphicsPipeline

[2024.04.12-07.23.03:541][856]LogRHI: Error: Vertex: <unknown>

[2024.04.12-07.23.03:541][856]LogRHI: Error: Pixel: <unknown>

[2024.04.12-07.23.03:541][856]LogRHI: Error: Render Targets: (8)

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0xa

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0x47

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0x0

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0x0

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0x0

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0x0

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0x0

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0x0

[2024.04.12-07.23.03:541][856]LogRHI: Error: Depth Stencil Format:

[2024.04.12-07.23.03:541][856]LogRHI: Error: 0xb

[2024.04.12-07.23.03:541][856]LogWindows: Error: appError called: Fatal error: [File:E:\Build3\UnrealEngine\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 348] 

Shader compilation failures are Fatal.




[2024.04.12-07.23.03:541][856]LogWindows: Windows GetLastError: Operace byla dokončena úspěšně. (0)

[2024.04.12-07.23.03:542][856]LogThreadingWindows: Error: Runnable thread Background Worker #14 crashed.

[2024.04.12-07.23.03:542][856]LogWindows: Error: === Critical error: ===

[2024.04.12-07.23.03:542][856]LogWindows: Error: 

[2024.04.12-07.23.03:542][856]LogWindows: Error: Fatal error: [File:E:\Build3\UnrealEngine\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 348] 

[2024.04.12-07.23.03:542][856]LogWindows: Error: Shader compilation failures are Fatal.

[2024.04.12-07.23.03:542][856]LogWindows: Error: 

[2024.04.12-07.23.03:542][856]LogWindows: Error: 

[2024.04.12-07.23.03:542][856]LogWindows: Error: 

[2024.04.12-07.23.03:542][856]LogWindows: Error: Crash in runnable thread Background Worker #14

[2024.04.12-07.23.03:558][856]LogExit: Executing StaticShutdownAfterError

[2024.04.12-07.23.03:585][856]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)

[2024.04.12-07.23.03:586][856]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)

[2024.04.12-07.23.03:586][856]LogCore: Engine exit requested (reason: Win RequestExit)


 
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Eifert@Aximmetry
  -  

Hi Kikilo,

This last error could have been a random crash during shader compilation. You should try cooking again.

If it still doesn't cook, try the following:
-Delete cook files: Delete the folder "Intermediate" and "DerivedDataCache" in the Unreal project's folder.

-Clear your shader cache:
The shader cache is a cache of pre-compiled shaders that can speed up shader compilation times. However, sometimes the cache can become corrupted and cause issues like this. To clear the shader cache, go to Edit > Project Settings > Engine > Rendering > Shader Cache, and click “Clear Cache”.

-Update your graphics drivers: Outdated or corrupt graphics drivers can cause issues with shader compilation. Try updating your graphics drivers to the latest version.

-Delete your Derived Data Cache: The Derived Data Cache is a cache of compiled assets and data generated by the Unreal Engine. Sometimes, corrupted or outdated data in the cache can cause issues. To delete the cache, go to Edit > Project Settings > Engine > General Settings > Derived Data Cache, and click “Purge Cache”.


The issue you are experiencing with the Script Plugin is due to the new version of Unreal Editor for Aximmetry has been changed to have the same level of plugin compatibility as Epic's Unreal Engine.
Note, that some plugins were not designed for the cooking process; they are intended to operate solely within the Unreal Editor.
The issue with the Script Plugin is likely similar, as it serves as an example plugin. To make it cook-able, you would probably need to develop it into a fully functional plugin. If you try to package the Script Plugin with the standard Unreal Editor, you will get the same error.

Warmest regards,