Although the bloom in UE4 creates a nice, natural light wrap, I still miss a traditional Light Wrap effect when working wiTh Billboards in UE4 scenes. Is this a planned feature?
Although the bloom in UE4 creates a nice, natural light wrap, I still miss a traditional Light Wrap effect when working wiTh Billboards in UE4 scenes. Is this a planned feature?
I don’t think you will need to send back the alpha mask from UE4 to Aximmetry. Create a Scene Capture 2D in UE4, link that to the Billboard plane, placed it right behind it. Either send the Scene Capture 2D (can be quite low res) back to Aximmetry to do the light wrap effect there or do it in the video material inside UE4.
Yes, it's planned, but unfortunately producing the separate mask for the talent is not so straightforward in Unreal, and we are still looking for the best method.