VirtualProduction with Mo-Sys and UE5

 


Hello everyone,

I'm interested in attempting virtual production using Mo-Sys's StarTracker and UE5. Although I am a beginner with Aximmetry, I am conducting tests using the trial version of the broadcast license.

I was able to set up UE and integrate it into Aximmetry following the tutorial below, but even when following the tutorial step-by-step, I see a red screen with "Device Not Found" displayed. https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/led-wall-production/using-led-walls-for-virtual-production/

Additionally, I'm puzzled by the node labeled "YOUR SCENE" shown in the screenshots of the "Setting Up an Aximmetry Native Engine Scene" section of the tutorial. I assume it should be used with the SCENE NODE, but I couldn't find a detailed explanation.

I would greatly appreciate any advice or insights from anyone familiar with this. Thank you in advance.

   sonetakaaki

 
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TwentyStudios
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The Device Not Found messsge usually means that you haven’t assigned a valid video input for the tracked camera. 

The documentation and screenshot you’re referring to is (as per the title) for working with scenes using the native Aximmetry 3D engine and not Unreal scenes. Follow the documentation for working with UE5 scenes instead.

 
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sonetakaaki
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Thank you TwentyStudios The "Device Not Found" message appeared because I hadn't set up the camera input properly. I will reconfigure the settings and conduct further tests.

Regarding the operation of the UE scene, while the same document did mention the setup method, the instructions were sparse, and I couldn't get the Inner Frustum to appear even when following the steps. Because of this, I thought there might be other settings I needed to configure and was reading the next section in the document titled "Setting Up an Aximmetry Native Engine Scene."

Are there any other documents available that explain how to build a virtual production setup in conjunction with UE5? I'm looking for detailed resources on how to render the Frustum and Fill, but I haven't been able to find any.

 
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Eifert@Aximmetry
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Hi Sonetakaaki,

The Documentation for LED Wall production and Unreal project creation are located in separate sections of the documentation.
LED Wall documentation: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/led-wall-production/introduction-to-led-wall-production/
Unreal documentation: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/introduction-to-creating-content-for-aximmetry-de/ 

The screenshot with the "Your Scene" compound is designed for productions that do not utilize Unreal; they rely on Aximmetry to render the scene instead:

Given that you are using Unreal scenes, your Aximmetry compound should look like this:
VirtualProduction with Mo-Sys and UE5

Warmest regards,