How to create Virtual Studios from scratch?

 

Just getting started with aximmetry and It is pretty cool and has lots of features. But while importing things from unreal I see there are few things which cannot be controlled easily (example: reflection)

So i would rather want to build something from scratch in aximmetry itself so that I can use all the features of it. I'm not a 3D modeler so pardon me if i don't use the right terms. All I want to know is, let's say my 3D modeler makes the set in 3DS max or blender or some software and gives it to me in FBX format. How can I import it into Aximmetry? Is there any step by step tutorial?

   ganeshDJ

 
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ahmed ahmed
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I suggest that you watch the following video tutorials About

A Complete Studio Scene

https://aximmetry.com/wiki/index.php?title=Tutorials#For_Aximmetry_DE_Users



 
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Aximmetry
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Hi Ganesh,

Please see the 3D basics here:
https://aximmetry.com/wiki/index.php?title=Getting_Started_-_02_-_3D
In the last part it also show an example of importing a very simple model.

On importing complex scenes please see (Complete Studio Scene):
https://aximmetry.com/wiki/index.php?title=Tutorials#A_Complete_Studio_Scene



 
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TwentyStudios
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Reflection problems in UE4 scenes can often be solved by using Planar Reflections, if your GPU can handle it. Remember to Enable Global Clip plane first.

 
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ganeshDJ
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Thank you so much for responses guys. Will check out the tutorials and also check the planar Reflections

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