I am currently working with the RealSense camera and Aximmetry to combine a green screen set and a virtual environment in Unreal Engine. Placing the camera inside the project and cooking it went fine, but I have a little issue inside Aximmetry itself. I have included some images so you can see.
The option for the 'Trackedcam_unreal_prev_billboard_3' isn't available at all (see picture), but all the tutorials I found used that specific camera node. I decided to instead go with 'Trackedcam_unreal_3_cam', but the problem then is that the green screen set does appear inside the unreal project, but when moving the camera around, it doesn't move in the virtual set, only inside the green screen one, so the green screen set just stays in the same place inside the virtual one.Any idea what might be the problem?
The images are attached, there it hopefully gives some more info.I also have the Aximmetry calibration program which I used (it's why the green screen set (or in this case just red) is floating) and I used the Aximmetry version of Unreal.
I hope someone might have a solution to the problem, thank you so much in advance!
It’s hard to tell exactly what’s wrong from your description. Could you capture a video showing the issue?
First thing to check is that you’re actually getting tracking data from the RealSense into Aximmetry. Next thing is to verify that you’ve connected all the required pins from the Aximmetry tracked compound into the Unreal scene node.