Hello
Can one computer support up to 3 cameras and tracking cameras?
If 3 computer hosts are connected together, can they support 9 cameras at the same time?
So if 5 hosts are connected together, can they support 15 cameras? Can all 15 cameras be synchronized together?
Is there an upper limit to how many host computers can be connected together?
One computer can support as many cameras as the CPU/GPU can handle (depending on the Aximmetry license) but Unreal can only render one camera at a time. This means you would have to switch between the cameras on each Aximmetry computer and won’t get a comped preview of the other cameras on the same computer. This will quickly become very impractical in a live broadcast scenario.
You should also note that the computers don’t share the final video output between each other. The main computer only controls the render nodes over Ethernet, so the video card outputs of each computer would be send to an external video switcher.
Not sure what you mean by “synchronized”? If you mean genlocked, you would have to genlock the cameras themselves and also the Decklink outputs via the Ref in. This isn’t typically necessary, since all the Aximmetry video outputs from each computer would get re-clocked at the video switcher anyway.