Possible memory leak in 2023.3.2?

 

Hi there.

We're runnning some stability tests in Broadcast DE 2023.3.2.
(Basically switching camera positions in the Unreal scene, having some looped video as input on the billboards)
The GPU memory usage starts off with about 9GB (16GB installed on  the card) and keeps slowly (real slowly) ramping up, until after about 2 hours it hits nearly 16GB and Axy crashes.
(Crashdump already sent to support@)

Anyone else experiencing a similar issue?

Cheers.

Eric.


   EricWest

 
Profile Image
EricWest
  -  

Possible memory leak in 2023.3.2?

[LogWindows] appError called: Assertion failed: Tasks.OcclusionCull.IsCompleted() [File:E:\Build2\UnrealEngine\Engine\Source\Runtime\Renderer\Private\SceneVisibilityPrivate.h] [Line: 317] 



A fatal error occurred with Unreal Engine. Please save and reopen your compound.


 
Profile Image
Eifert@Aximmetry
  -  

Hi Eric,

We've reviewed the dump file and concluded that both crashes are the consequence of the same bug present in the vanilla version of Unreal Editor. This also means that it is present in the Unreal Editor for Aximmetry.

At this time all we can say about it is that it has to do with the Culling.

You may find experimenting with the following settings useful: https://docs.unrealengine.com/visibility-and-occlusion-culling-in-unreal-engine/ 

Also, we were unable to reproduce the memory leak. It might be related to the previously mentioned bug. Alternatively, it could stem from an issue within your project. In that case, Unreal's Memory Insights tool could help you identify the culprit. This tool should be able to operate in Live Sync mode and, with some setup, in Cooked mode as well.

Warmest regards,