Hi there.
We're runnning some stability tests in Broadcast DE 2023.3.2.
(Basically switching camera positions in the Unreal scene, having some looped video as input on the billboards)
The GPU memory usage starts off with about 9GB (16GB installed on the card) and keeps slowly (real slowly) ramping up, until after about 2 hours it hits nearly 16GB and Axy crashes.
(Crashdump already sent to support@)
Anyone else experiencing a similar issue?
Cheers.
Eric.
2024-MAR-04 13:49 2024-MAR-05 13:47
[LogWindows] appError called: Assertion failed: Tasks.OcclusionCull.IsCompleted() [File:E:\Build2\UnrealEngine\Engine\Source\Runtime\Renderer\Private\SceneVisibilityPrivate.h] [Line: 317]
A fatal error occurred with Unreal Engine. Please save and reopen your compound.