[LogD3D11RHI] Temp texture streaming buffer not large enough, needed 16777216 bytes

 

Any idea's

DE version for unreal

The level only has 4 materials plus lightmap, in ue its hitting 100fps @ 4k

The error doesn't always happen, I've tried taking away meshes, postprocess' and lights and the 16777216 figure stays the same.

any help appreciated, its now working with everything in the scene - but the error is still there.


Thanks

T

   Techatox

 
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caonao1977
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console commands_____ r.Streaming.MaxTempMemoryAllowed 256

 
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Techatox
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Appreciated