Frame delay with camera cut

 

Hi, I´m writing cause we have issues with frame delay after camera cut. We are using TrackedCam UE, and there is ONE frame delay between video input and virtual environment as pictures below. Also there is one frame poppin in right upper corner of one mesh. Anyone know how to solve this?

Frame delay with camera cut

Frame delay with camera cut

Frame delay with camera cut

Frame delay with camera cut

   davidrynes

 
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Eifert@Aximmetry
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Hi David,

Thank you for bringing this to our attention. We believe we have successfully replicated the issue and are actively working on a resolution.
Note that this is unrelated to the Camera Cut collection value we discussed in a previous post.

Regarding the frame popping in the right upper corner, could you confirm if this is what you meant?:
Frame delay with camera cutIt seems to be a related issue, where the single bad frame causes excessively fast camera movement. This occurs before the camera cut is triggered, which is intended to eliminate motion blur-like effects.

Warmest regards,

 
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davidrynes
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Hi Eifert, thanks for the info. Im sorry, I didnt include good screenshot. There it is.

Frame delay with camera cut

Frame delay with camera cut

 
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Eifert@Aximmetry
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Hi David,

It appears you're dealing with a scoreboard like object with a translucent material. Transparency in Unreal Engine can often introduce various issues. If the object is indeed translucent, it's important to set its material's Translucency Pass to After DOF option in the Material editor window of the Unreal Editor:
Frame delay with camera cut

You should set all your translucent materials to this pass so they work the best with each other and with the billboards of the Aximmetry.

Warmest regards,

 
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davidrynes
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Thanks! I will look into it!