After adding this module, only the AR layer will be displayed, without any cutout layer. Do you want to enable anything? There is no explanation on the official website
After adding this module, only the AR layer will be displayed, without any cutout layer. Do you want to enable anything? There is no explanation on the official website
Hi,
We are working on updating the Unreal documentation, until that:
The Green + AR camera (tracked, 1-3 billboards) and LED wall + AR camera (tracked, 1-9 walls) support the rendering of AR elements either above or behind standard functionalities.
To mark an object for AR rendering, assign the “AximmetryAR” tag to it.
Also like in normal AR cameras, you need to enable Allow Through Tonemapper:
This functionality differentiates between AR content and normal camera output through the dual rendering process, where two separate cameras render the AR and standard graphics respectively. These separate renders can be observed distinctly in Live Sync mode in the Unreal Editor:
In Aximmetry, these two distinct layers are blended together:
To blend either above or behind standard functionalities:
Located beneath the option for overlay configuration, the AR Linear Blend setting adjusts the blending mode (sRGB or Linear) between AR and the standard camera. This impacts the visualization of transparent areas, especially around object edges that may exhibit partial transparency due to anti-aliasing effects.
IMPORTANT: Shadow and Reflection Catcher is not yet supported in the +AR of the Green and LED Wall projects. That is why there is only an AR Out pin on the Unreal project module and the reflection and shadow video pins are missing:
Warmest regards,
please help me