Hello,
I try to cook a new level but always the same error, can you help me.
Many thanks.
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LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogStreaming: Error: Couldn't find file for package /Game/Cinematics/Master requested by async loading code. NameToLoad: /Game/Cinematics/Master
LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Marketplace/UAssetBrowser/Content' is not mounted. Skipping it.
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] H:\UE Aximmestry\EVENTSTREAM_BIBLIO\Content\AIUE_V01_003\Maps\STUDIO_LIMMEDIA.umap: Failed to load '/Game/AIUE_V01_003/Maps/STUDIO_KAUFMAN': Can't find file.
LogInit: Display: LogLinker: Warning: [AssetLog] H:\UE Aximmestry\EVENTSTREAM_BIBLIO\Content\AIUE_V01_003\Maps\STUDIO_LIMMEDIA.umap: VerifyImport: Failed to load package for import object 'Package /Game/AIUE_V01_003/Maps/STUDIO_KAUFMAN'
LogInit: Display: LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update CC_SunlightColorLUT
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] H:\UE Aximmestry\EVENTSTREAM_BIBLIO\Content\Virtual_Studio_Kit\Materials\LEDWalls\MI_Monitor_Inst7.uasset: Failed to load '/Game/STUDIO_VR/Textures/BG_paris': Can't find file.
LogInit: Display: LogLinker: Warning: [AssetLog] H:\UE Aximmestry\EVENTSTREAM_BIBLIO\Content\Virtual_Studio_Kit\Materials\LEDWalls\MI_Monitor_Inst7.uasset: VerifyImport: Failed to load package for import object 'Package /Game/STUDIO_VR/Textures/BG_paris'
LogInit: Display: LogReflectionCaptureComponent: Warning: /Game/4K_WoodFlooring/Maps/Demonstration contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] H:\UE Aximmestry\EVENTSTREAM_BIBLIO\Content\MedaFurniturePack\Materials\Rugs\MI_Rug-LowPile-Mottled-3.uasset: Failed to load '/Game/C4D/Texture/DT3_03_1-1200x900': Can't find file.
LogInit: Display: LogLinker: Warning: [AssetLog] H:\UE Aximmestry\EVENTSTREAM_BIBLIO\Content\MedaFurniturePack\Materials\Rugs\MI_Rug-LowPile-Mottled-3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/C4D/Texture/DT3_03_1-1200x900'
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] H:\UE Aximmestry\EVENTSTREAM_BIBLIO\Content\Megascans\Surfaces\Plain_Wool_Fabric_umonab2dy\MI_Plain_Wool_Fabric_umonab2dy_2K.uasset: Failed to load '/Game/C4D/Texture/tissu_rideau': Can't find file.
LogInit: Display: LogLinker: Warning: [AssetLog] H:\UE Aximmestry\EVENTSTREAM_BIBLIO\Content\Megascans\Surfaces\Plain_Wool_Fabric_umonab2dy\MI_Plain_Wool_Fabric_umonab2dy_2K.uasset: VerifyImport: Failed to load package for import object 'Package /Game/C4D/Texture/tissu_rideau'
LogInit: Display:
LogInit: Display: Failure - 1 error(s), 39 warning(s)
LogInit: Display:
Execution of commandlet took: 1m 16s (76.32 seconds)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 5,60 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 86,4190383s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\Station-Dell\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+DE+UnrealEngine\Cook-2024.02.01-09.53.32.txt
SafeCopyFile C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2024.02.01-09.52.06.txt C:\Users\Station-Dell\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+DE+UnrealEngine\Cook-2024.02.01-09.53.32.txt
SafeDeleteFile C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2024.02.01-09.52.06.txt
==============================================================================
ERROR: Cook failed.
(see C:\Users\Station-Dell\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+DE+UnrealEngine\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for H:\UE Aximmestry\EVENTSTREAM_BIBLIO\STUDIO_BIBLIO.uproject; see log C:\Users\Station-Dell\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+DE+UnrealEngine\Cook-2024.02.01-09.53.32.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel)
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
at AutomationScripts.Project.Cook(ProjectParams Params)Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCookRun.ExecuteBuild()
at AutomationTool.BuildCommand.Execute()
at AutomationTool.BuildCommand.ExecuteAsync()
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
==============================================================================
AutomationTool executed for 0h 1m 29s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
Hi,
It appears your Unreal project is encountering multiple issues during the cooking process, primarily related to missing assets or incorrect paths, which are preventing the cook from completing successfully.
If you recently merged two projects, ensure that all assets, especially those within the Content folder, were correctly transferred from one project to the other.
Alternatively, the problems could stem from assets that have been moved, renamed, or deleted. I recommend going through your project's folder and verifying the presence of all assets listed in the error log.
Warmest regards,