A problem about coordinate axis

Content Creation Composer Virtual Camera Camera Tracking Unreal



When I use Aximmetry , I find that its coordinate axis is different from that of UE4. When I move my locator forward, the virtual position is backward. Can you tell me how to solve it?

Thank you.


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7/13/2020 6:51:32 AM

Aximmetry has universal lock phenomenon, which makes it more difficult for me to do positioning. I use HTC hardware. I don't know if you have a good solution.

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7/16/2020 6:24:06 PM

Hi Wangjh,

in UE                X - forward, Y - right, Z - up
in Aximmetry   Z - forward, X - right, Y - up  (DirectX left-handed system)

When you work in Aximmetry you have to think in the Aximmetry system. The transformations are automatically converted when transferred to UE.

Could you give me a more detailed description of your problem?