Camera Sequencer with Unreal and "VirtualCam_Unreal_3-Cam"

 

I want to use three different camera inputs with the camera sequencer. Unfortunately when I switch the cameras on my control board the camera pathes(seq) don't jump to the beginning. I always have to stop before and start playing.  How can I make it start at the beginning when changing cameras?Camera Sequencer with Unreal and Camera Sequencer with Unreal and

   Megamorty

 
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Eifert@Aximmetry
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Hi,

You can do the following logic inside the Camera_Sequencer compounds:

The SELECTED CAMERA ► is a Transmit Integer module, in which the SELECTED CAMERA is set for the From Tunnel pin. This SELECTED CAMERA tunnel gets the value of the selected camera from inside the virtual camera compound.
The Delta module detects if the value from the transmit integer module changed. This way it will trigger a restart in the Sequencer module when the camera's number changes.

Warmest regards,

 
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Megamorty
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Thanks really appreciate - it works perfectly :)