Does anyone have an efficient way to control the scene position and rotation with an Xbox controller? I kinda got something to work using a Transformation Compose node, but it keeps snapping back to the original position. I want to try and make it work like it would if I connected the xbox camera control to the freecam node. I'm open to alternatives as well if anyone has a better idea.
Hello,
Connecting the Xbox_Camera_Control compound and the Transformation Compose module this way results in the Transformation Compose module outputting the controller's current axis values, therefore when you let go of the analog sticks, they snap back to the origin.
You can easily overcome this situation by using a Camera Mover module instead, which when connected correctly, outputs a transformation value modified by the controller input.
Best regards,