"Want to do a Virtual Production with Antilatency. please someone HELP ME"

 

HEY THERE,

I am Harsh Kumar, from India.

I want to do virtual production. For film and music videos. I have been trying for a long time, but something is going wrong somewhere. Can anyone guide me step by step? May want to use Aximmetry software for virtual production with AntilatencyI have a trial version of Aximmetry and Unreal engine for Aximmetry.

Please help me, from beginning to end...


*SYSTEM SPECS -

 GPU - RTX 3090 MultiGPU

Capture card - DeckLink 4K Extreme 12G

RAM - 128 GB 3600Mhz

Processor - Threadripper 32core

Regards...



   jsr production

 
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TwentyStudios
  -  

No one will be able to help you without more details. Many have successfully used Aximmetry with Antilatency before, so you just need to figure out what step you’ve missed. Have you read the documentation carefully? 

 
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jsr production
  -  

Yes, I read the documentation. Camera calibration is the actual problem. I can't get good results after sets of Origin, Forward Point, and Right Point. 

 
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Eifert@Aximmetry
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Hi Kumar,

Origin, Forward Point, and Right Point are used to set the floor's position. It is not a camera calibration.
To do a full camera calibration we suggest using the Camera Calibrator.


You can learn how to use Origin, Forward Point, and Right Point in Richard Frantzén's video.
Starting from Aximmetry version 2023.3.0 you will also be able to set the floor's position using an ArUco marker, this is a much faster method than using the Origin, Forward Point, and Right Point. You can read more about it here.
Note, that Antilatency might give different camera heights after each restart of your Antilatency tracking system, so you might need to do the floor position calculation frequently in your studio.

We have a documentation page for Antilatency here.

Warmest regards,