Hi!
We recently received a Vive Mars system after a few years of using Antilatency for Cameratracking.
After setting up the Vive Mars we couldnt get rid of small jitters that occur with the tracking signal.
After days of troubleshooting we decided to get back to Antilatency because we have a deadline for a Virtual Production shoot the day after tomorrow, however now we see that the jittering is also happening in Antilatency.
It happens when the camera is standing still, you can see it offsetting a few pixels.
We use an Antilatency floor setup and have never before experienced these problems.
Could this be an Aximmetry issue? In the meantime we're gonna try and setup cameratracking directly to Unreal without Aximmetry to see if the problem is still there.
Thanks!
Niels
Live Link in Unreal also has jittering.