Use Aximmetry Trigger in the level blueprint to trigger Static Mesh material switching

FAQ 3D Animation Sequencer Post Effects

 

I want to write a program in the level blueprint to trigger the overall material change of the car (static mesh) from black to transparent material, and use a trigger in Aximmetry to trigger it.

This problem has been bothering me for weeks, please tell me any way I can achieve this effect, it would be really appreciated!

   Minicc

 
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Eifert@Aximmetry
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Hi,

You could use the Get Aximmetry Trigger node to trigger material switching in the Level Blueprint.
You can change the material with the Set Material node, there are countless nodes with similar name, you will find the right one at the end of the list under Materials:
Use Aximmetry Trigger in the level blueprint to trigger Static Mesh material switching
Use Aximmetry Trigger in the level blueprint to trigger Static Mesh material switching

You could use Instance Material for better workflow and performance instead of copying the whole material for the switching.

Warmest regards,