I have created a blueprint with the Aximmetry tutorial in Unreal to be able to move individual 3D objects in Aximmetry.
I cooked the scene and created 3 Scene Nodes in AX for the transformation.
Unfortunately, only one object works.
How can I create and transform several objects as pins?
All objects are set to "movable".
I duplicated and exchanged the blueprint node for each object.
Unfortunately, only the first object can be moved and changed in Aximmetry.
For the second object, I can only see the coordinate arrows (the object is static in position).
And for the third, I only see the object (static) but no arrows.
All objects you want to move must be "Movable" in Unrela and all "Set World Transform" must reach the Event Tick! Use "Sequence" to link all "World Transform" to Event Tick