Recompile plugins for Unreal Editor for Aximmetry ERROR

 

Hi, 

The first question is :
It is possible to recompile UE thrid party plugins with Unreal engine for Aximmetry ?

then if so :
I try to recompile plugins with Unreal for Aximmetry.

i got this message : 
Precompiled rules assembly 'C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Intermediate\Build\BuildRules\UE5Rules.dll' does not exist.
.....
then BUILD FAILED

Does someone knows what to do ?
Thank you.

Mat.

   MatMatim

 
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Eifert@Aximmetry
  -  

Hi Mat,

Yes, it is possible to recompile plugins for Unreal Editor for Aximmetry. However, the plugin must include its source code.
Follow what is written here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/

Warmest regards,

 
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MatMatim
  -  

Thanks Eiffert, 

For the same plugin with the source file (of course)
I recompile succesfully with UE from Epic but can't recompile with UE from Aximmetry.

i got this message : 
Precompiled rules assembly 'C:\Program Files\Aximmetry DE\UnrealEngine\Engine\Intermediate\Build\BuildRules\UE5Rules.dll' does not exist.



 
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Eifert@Aximmetry
  -  

Hi Mat,

You are actually trying to build a plugin with Unreal Editor for Aximmetry.
I thought you were instead trying to install a plugin in Unreal Editor for Aximmetry. You can install plugins by using this button:

For installation, you need your plugin to be in the Marketplace folder of the original Unreal. More on it here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/  (the plugin must include its source code)

If you really want to build a plugin with Unreal Editor for Aximmetry. And have this plugin target Unreal Editor for Aximmetry. Then we have a small documentation on how to build Aximmetry compatible plugins here: https://aximmetry.com/learn/unlisted/for-users/how-to-publish-your-unreal-plugin-with-support-for-aximmetry-de/ 
This will fix your error message.
Note, that this is more complex to do than just installing your plugin. You likely only want to do this, if you are planning to share your plugin with several people or if your plugin needs to include Unreal Editor for Aximmetry related code.

Warmest regards,