Why does the gpu amount of media player texture keep increasing?

 

In Unreal 5.2, I saved the vr movie as a media texture in the sphere, completed the optimization and brought it to DE for performance testing.

However, the performance that was normal at first decreases as the gpu operation increases. What's going on?

The version I'm using is the broadcast version
The camera used is a led wall camera.

   vaxport

 
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Eifert@Aximmetry
  -  

Hi,

Are you using the media texture in a skylight? You should be using just a basic sphere shape instead of the skylight.

Also, instead of using media player texture, you should use the Get Aximmetry Video blueprint node: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/#get-aximmetry-video 
This way you will have control over the texture/video in Aximmetry.

Warmest regards,