Unreal / Aximmetry Visibility Toggle Trigger

 

Hi,

I would like to create a trigger to turn an 3d object (animated object from my Unreal Scene) on and off (visible / not visible) in Aximmetry.


Can you tell me how to create the trigger for visibility?


PS: I have already seen the basic tutorial for the get aximmetry trigger

https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/

best regards

   DaSchuh

 
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davidrynes
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There is display function, but it was messing things up, so my solution was deal with it with simple scale. I'm sending transformation info to aximmetry and with simple scalar i'm just switching between 0 and 1.