Unreal Editor for Aximmetry crashes

 

I have a UE5.1 scene where the level can be successfully run using the native Unreal Editor , but the program crashes immediately when clicking "play" on the level when using Unreal Editor for Aximmetry(5.1.1), and the same crashes when "cook content for Aximmetry DE ". The logs is here:

[2023.10.24-01.46.47:668][819]LogPackageLocalizationCache: Processed 47 localized package path(s) for 1 prioritized culture(s) in 0.006193 seconds

[2023.10.24-01.46.47:669][819]LogSlate: FontCache flush requested. Reason: Culture for localization was changed

[2023.10.24-01.46.47:669][819]LogSlate: FontCache flush requested. Reason: Culture for localization was changed

[2023.10.24-01.46.47:863][819]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

[2023.10.24-01.46.47:879][820]LogSlate: Took 0.000140 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

[2023.10.24-01.46.47:885][820]LogSlate: Took 0.000113 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

[2023.10.24-01.46.47:886][820]LogSlate: Took 0.000072 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)

[2023.10.24-01.46.47:887][820]LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)

[2023.10.24-01.46.47:891][820]LogSlate: Took 0.000728 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)

[2023.10.24-01.46.49:158][927]LogSlate: Window 'Editor Preferences' being destroyed

[2023.10.24-01.46.49:162][927]LogSlate: Window 'Editor Preferences' being destroyed

[2023.10.24-01.47.14:051][588]LogDebuggerCommands: Repeating last play command: Selected Viewport

[2023.10.24-01.47.14:056][588]LogWindows: Error: === Critical error: ===

[2023.10.24-01.47.14:056][588]LogWindows: Error: 

[2023.10.24-01.47.14:056][588]LogWindows: Error: Fatal error!

[2023.10.24-01.47.14:056][588]LogWindows: Error: 

[2023.10.24-01.47.14:056][588]LogWindows: Error: 

[2023.10.24-01.47.14:067][588]LogExit: Executing StaticShutdownAfterError

[2023.10.24-01.47.14:069][588]LogWindows: FPlatformMisc::RequestExit(1)

[2023.10.24-01.47.14:069][588]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)

[2023.10.24-01.47.14:069][588]LogCore: Engine exit requested (reason: Win RequestExit)



   zjf0001

 
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Eifert@Aximmetry
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Hi,

Sadly that part of the log doesn't have any error source. Maybe it was in the log before it.
Note, when Unreal Editor crashes upon play or cook, the log is saved in the folder ...YourUnrealProjectFolder\Saved\Logs

Also, does your project use any installed Unreal plugins? If so, you will have to install them to Unreal Editor for Aximmetry too. You can read more on Unreal plugins here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/ 

You could also try using the latest Aximmetry (Unreal 5.2), it might be a crash that is fixed in the latest Unreal Editor for Aximmetry.

Warmest regards,