Unreal Engine + Aximmetry animation fail

 

Dear guys,


    I would like to ask you for help. I have a object, which has animation from Blender and is exported like alembic file. After import to UE it works, but I would like to have a animated object to click (not looping or start from beggining - aka after about 10 min of stream after I press a button). I saw a youtube tutorial to do this, but a man has level sequence in UE to make in blueprints trigger to aximmetry for button.

I found a way how to make this, but after all I have problem, that the coins (animated object are falling coins) falls after start of the compound and after that I can press the button and the coins starts falling again to trigger. 


Please, how I can make the solution, that coins starts falling only from the trigger button?


Thank you so much.



   Vojtěch Vysoudil

 
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Eifert@Aximmetry
  -  

Hi,

You have the level sequence and trigger correctly set. Like you have Auto Play - off in the Level Sequence:

I would guess that your coins have an incorrect position or an animation even without the Level Sequence and that gets played when you start your scene. You should check the coins' actor in Unreal if it has a component that plays animation.

Also, you could just Set Playback Position at the start to 0. And that should reset any animation and position:

Warmest regards,