Dear all,
it seems like even if I trigger or not "Render to depth" in the billboard properties, when I add DOF to the camera with ALT+SPACE+LEFT MOUSE, the billboard is defocused with the UE scene.
Any clue about this?
Thanks,
Orio
Dear all,
it seems like even if I trigger or not "Render to depth" in the billboard properties, when I add DOF to the camera with ALT+SPACE+LEFT MOUSE, the billboard is defocused with the UE scene.
Any clue about this?
Thanks,
Orio
Hi Orio,
Unreal added the Translucency.AutoBeforeDOF parameter in Unreal 5.2. Since then you have to set this parameter from the value of 0.5 to 1 to always see the Billboard in the focus.
The best is if you do this in the Level Blueprint with the Execute Console Command node:
Also, the Rendering to Depth is actually not directly related to DOF (Depth Of Field). More on it here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/virtual-camera-workflow/setting-up-billboards-in-virtual-camera-compounds/#render-to-depth
Warmest regards,