it seems like even if I trigger or not "Render to depth" in the billboard properties, when I add DOF to the camera with ALT+SPACE+LEFT MOUSE, the billboard is defocused with the UE scene.
Any clue about this?
Thanks,
Orio
The Pepegas Team
Comments
Eifert@Aximmetry
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Hi Orio,
Unreal added the Translucency.AutoBeforeDOF parameter in Unreal 5.2. Since then you have to set this parameter from the value of 0.5 to 1 to always see the Billboard in the focus.
The best is if you do this in the Level Blueprint with the Execute Console Command node:
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Hi Orio,
Unreal added the Translucency.AutoBeforeDOF parameter in Unreal 5.2. Since then you have to set this parameter from the value of 0.5 to 1 to always see the Billboard in the focus.
The best is if you do this in the Level Blueprint with the Execute Console Command node:

Also, the Rendering to Depth is actually not directly related to DOF (Depth Of Field). More on it here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/virtual-camera-workflow/setting-up-billboards-in-virtual-camera-compounds/#render-to-depth
Warmest regards,