Is there a way to control Aximmetry Virtual camera the same as the Unreal different options?
35mm, Wide Angle, DSLR 16:9 etc.....
Such as the Cine Camera actor?
Thank you
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Comments
TwentyStudios
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What would you accomplish with that? Those options doesn’t really change lens characteristics anyway. What would be different to just changing FOV in Aximmetry? For tracked cameras it would be completely impractical, since you calibrate to your physical lens and any changes would mess up tracking.
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What would you accomplish with that? Those options doesn’t really change lens characteristics anyway. What would be different to just changing FOV in Aximmetry? For tracked cameras it would be completely impractical, since you calibrate to your physical lens and any changes would mess up tracking.