Hi - Whilst Using Unreal to Cook for Axim I am enouncing this error - Any help as how to fix please
UATHelper: Cooking (Windows): LogWindows: Error: appError called: Assertion failed: 0 [File:E:\Build2\UnrealEngine\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 3273]
UATHelper: Cooking (Windows): LogThreadingWindows: Error: Runnable thread Background Worker #6 crashed.
UATHelper: Cooking (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Assertion failed: 0 [File:E:\Build2\UnrealEngine\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 3273]
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Crash in runnable thread Background Worker #6
UATHelper: Cooking (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: appError called: Assertion failed: 0 [File:E:\Build2\UnrealEngine\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 3273]
PackagingResults: Error: Runnable thread Background Worker #6 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: 0 [File:E:\Build2\UnrealEngine\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 3273]
PackagingResults: Error: Crash in runnable thread Background Worker #6
PackagingResults: Error: end: stack for UAT
UATHelper: Cooking (Windows): Took 12.4998117s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows): ERROR: Cook failed.
Thank you
Hi,
I can suggest what is said here: https://forums.unrealengine.com/t/assertion-failed-0-file-depot-engine-source-developer-texturecompressor-private-texturecompressormodule-cpp-line-3166/771672
One texture or cubemap in your project is probably corrupted and you need to delete it.
You could also try deleting these folders: https://unrealcommunity.wiki/cleaning-your-project-d4s8khfl
So Unreal rebuilds all files when cooking. It could be for some reason that the corrupted texture is an already cooked texture.
Warmest regards,