Cooking - FAILED

 

Hi - Whilst Using Unreal to Cook for Axim I am enouncing this error - Any help as how to fix please 

UATHelper: Cooking (Windows): LogWindows: Error: appError called: Assertion failed: 0 [File:E:\Build2\UnrealEngine\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 3273]

UATHelper: Cooking (Windows): LogThreadingWindows: Error: Runnable thread Background Worker #6 crashed.

UATHelper: Cooking (Windows): LogWindows: Error: begin: stack for UAT

UATHelper: Cooking (Windows): LogWindows: Error: === Critical error: ===

UATHelper: Cooking (Windows): LogWindows: Error:

UATHelper: Cooking (Windows): LogWindows: Error: Assertion failed: 0 [File:E:\Build2\UnrealEngine\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 3273]

UATHelper: Cooking (Windows): LogWindows: Error:

UATHelper: Cooking (Windows): LogWindows: Error:

UATHelper: Cooking (Windows): LogWindows: Error:

UATHelper: Cooking (Windows): LogWindows: Error:

UATHelper: Cooking (Windows): LogWindows: Error: Crash in runnable thread Background Worker #6

UATHelper: Cooking (Windows): LogWindows: Error: end: stack for UAT

PackagingResults: Error: appError called: Assertion failed: 0 [File:E:\Build2\UnrealEngine\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 3273]

PackagingResults: Error: Runnable thread Background Worker #6 crashed.

PackagingResults: Error: begin: stack for UAT

PackagingResults: Error: === Critical error: ===

PackagingResults: Error: Assertion failed: 0 [File:E:\Build2\UnrealEngine\Engine\Source\Developer\TextureCompressor\Private\TextureCompressorModule.cpp] [Line: 3273]

PackagingResults: Error: Crash in runnable thread Background Worker #6

PackagingResults: Error: end: stack for UAT

UATHelper: Cooking (Windows): Took 12.4998117s to run UnrealEditor-Cmd.exe, ExitCode=3

UATHelper: Cooking (Windows): ERROR: Cook failed.


Thank you  

   falzonsebi

 
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Eifert@Aximmetry
  -  

Hi,

I can suggest what is said here: https://forums.unrealengine.com/t/assertion-failed-0-file-depot-engine-source-developer-texturecompressor-private-texturecompressormodule-cpp-line-3166/771672
One texture or cubemap in your project is probably corrupted and you need to delete it.

You could also try deleting these folders: https://unrealcommunity.wiki/cleaning-your-project-d4s8khfl
So Unreal rebuilds all files when cooking. It could be for some reason that the corrupted texture is an already cooked texture.

Warmest regards,