Hi,
i'm trying to get the masked shadow from a texture with alpha channel in translucent material.
it work with Aximmetry UE 5.2 with the classic material pipieline.
I switch to substrate material.
shadow masked with translucent doesn't work anymore , i now get a square shadow.
Does anyone have the same result ?
Thanks.
Mat.
Substrate is still in early beta and isn’t recommended by Epic for use in production. Until it’s finalized I don’t think you can expect it to work in Aximmetry.