UE5.2 cast shadow as mask with substrate material doesn't work

 

Hi, 
i'm trying to get the masked shadow from a texture with alpha channel in translucent material.
it work with Aximmetry UE 5.2 with the classic material pipieline.

I switch to substrate material.
shadow masked with translucent doesn't work anymore , i now get a square shadow.

Does anyone have the same result ?

Thanks.

Mat.



   MatMatim

 
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TwentyStudios
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Substrate is still in early beta and isn’t recommended by Epic for use in production. Until it’s finalized I don’t think you can expect it to work in Aximmetry.