I don't think we have anything important that we could say about AR on a big scale. You will be doing mostly the same thing as AR on a small scale.
Of course, if you can give more information, about what you want to achieve and how, then we can probably provide a lot more information. For example, you might want to show AR elements that fly behind the grandstand or the scoreboard, then you can use this tutorial to make masks for such behavior:https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/ar-production/ar-mask/Also, if you have a camera and tracking that work over big distances, like Spidercam, then using the Aximmetry Camera Calibrator program will be harder, but not impossible. We can write more details about this too.
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Hi,
I don't think we have anything important that we could say about AR on a big scale. You will be doing mostly the same thing as AR on a small scale.
Of course, if you can give more information, about what you want to achieve and how, then we can probably provide a lot more information. For example, you might want to show AR elements that fly behind the grandstand or the scoreboard, then you can use this tutorial to make masks for such behavior: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/ar-production/ar-mask/ Also, if you have a camera and tracking that work over big distances, like Spidercam, then using the Aximmetry Camera Calibrator program will be harder, but not impossible. We can write more details about this too.
Warmest regards,