Trying to build for Windows from 4.24.2.0 with a minimal project set up (Aximmetry Camera blueprint added to the scene on a Blank Game template with RTX enabled, desktop target, Win 10) results in an error complaining about targeting DX12.
Changing RHI to DX11 and restarting UE allows the build to proceed but with several warnings like:
UATHelper: Cooking (Windows): LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/Aximmetry_VirtualCam_2-Cam/Materials/Shaders/Billboard_Unlit_Without_DOF.Billboard_Unlit_Without_DOF for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows): LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/Aximmetry_VirtualCam_2-Cam/Materials/Shaders/Billboard_Unlit_With_DOF.Billboard_Unlit_With_DOF for platform PCD3D_SM5, Default Material will be used in game.
... then trying to build a minimal virtual camera project in Composer results in shadows but a completely transparent billboard on the UE output. Any idea what's up?
I think that aximmetry currently do not support dx12 based unreal projects maybe in future release
So maybe you need to recreate your project materials then try to reimport the project to aximmetry.