AximmetryDE 2023.2.1 Unreal AR mask problem

 

Hello,

After moving to aximmetry DE 2023.2.1 and UE 5.2 my AR projects are not working properly.

I`m using Blackmagic 8k PRO card, genlocked camera and Antilatency for tracking and currently my AR projects imported from Unreal look like this - it`s the same in cooked and in live:

https://youtu.be/u3GPtSb37SI

cropped one frame:

It happens while moving camera (in this case panning from left to right) on the edges of AR objects, only while using real tracked camera, virtual one works OK. All performance are green (under 60%) and i have constant 50FPS.

It looks like the MASK and OUT outputs from Unreal project module are not perfectly synced.

Also, blackmagic card sometimes reports missing frames, which didn't happened in previous versions - i`ve already read some threads on this forum, and tried different syncs and outputs, but its always similar.

   MarcinL

 
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Eifert@Aximmetry
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Hi,

We apologize for any inconvenience this issue with Unreal may have caused. The issue is not related to the tracking or capture card, it can happen even in the most basic Unreal project. It is going to be fixed in the next version of Aximmetry.

Warmest regards,

 
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Eifert@Aximmetry
  -  

Hi,

Aximmetry Version 2023.2.2 has been released today. The new version fixes the above compositing issue.

Warmest regards,