Hi there,
I'm facing 2 problems during my setup now, The first one is the Y axes shifting. When I setup my camera and tracking parameters, I managed to get the movement of to the left and right correctly but still when I go left and right the object in real world shift for the front and back more than the virtual world and I couldnt find any solution for that. I tried calibration using a board and the basic calibration but it doesnt seem to work when it comes to the back and front shifting. does anyone know what am missing or have a specific correct order to do the calibration and dont fall for the same thing?
The second problem am facing is the performance, For some reason Aximmetry GPU and CPU usuage jump so high when I use it with a cooked Unreal engine Project. It works fine with the demos and examples but not with unreal engine projects! it starts normally but start to keep raising up till it reach so high percantage and the fps start to drop down! it is really strange! check the screenshots bellow:
My PC: RTX 3090 - AMD Ryzen Threadripper 3970X - 64 GB RAM
I even tried lower the frame rate, disable the lumen and Nanite but it doesnt work too. It starts normally and start raising up till it starts lagging and drop the frames! Thanks
Hi,
The shifting you are experiencing is probably caused by no Tracking delay being set in your camera compound. You can read more about Tracked camera compound delay's here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/tracked-camera-workflow/inputs/#delays
If you are still experiencing some kind of shifting after the tracking delay is set, then a short video of it could help a lot in figuring out what is going wrong.
The high GPU load is sadly an issue that came with Aximmetry version 2023.2.0.
There is a beta version, which addresses the high GPU load issue. To get access to the beta version, reach out to sales@aximmetry.com. Please refer to this forum post in the mail or simply let us know that you would like to test the beta version with the high GPU load fix.
Warmest regards,