New: UATHelper: Cooking (Windows): ERROR: Cook failed

 

It seems that the unreal editor for aximmetry in the new version does not cook, in the previous version you did not have any problem and I made the changes that I have found in tutorials on You Tube and there is no solution when I do what is recommended, in the forum of the page The solution is also not found for aximmetry, I have already tried the few tips that are in the forum and they cannot help me with this either, this is what I get in the error message


UATHelper: Cooking (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (269 referencing packages with a total of 1642 unique accesses)

UATHelper: Cooking (Windows): LogInit: Display:

UATHelper: Cooking (Windows): LogInit: Display: Warning/Error Summary (Unique only)

UATHelper: Cooking (Windows): LogInit: Display: -----------------------------------

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Shadow.Shadow

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Shadow.Shadow

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset: [Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.

UATHelper: Cooking (Windows): Make sure 'AximmetryFunctionLibrary' has been compiled for  Get Inverse Tonemap Texture from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Shadow.Shadow

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Depth.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Depth.Depth

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Depth.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Depth.Depth

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Depth.uasset: [Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.

UATHelper: Cooking (Windows): Make sure 'AximmetryFunctionLibrary' has been compiled for  Get Inverse Tonemap Texture from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Depth.Depth

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Reflection.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Reflection.Reflection

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Reflection.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Reflection.Reflection

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Reflection.uasset: [Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.

UATHelper: Cooking (Windows): Make sure 'AximmetryFunctionLibrary' has been compiled for  Get Inverse Tonemap Texture from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Reflection.Reflection

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Billboard.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Billboard.Billboard

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Billboard.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Billboard.Billboard

UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Billboard.uasset: [Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.

UATHelper: Cooking (Windows): Make sure 'AximmetryFunctionLibrary' has been compiled for  Get Inverse Tonemap Texture from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Billboard.Billboard

UATHelper: Cooking (Windows): LogInit: Display:

UATHelper: Cooking (Windows): LogInit: Display: Failure - 16 error(s), 0 warning(s)

UATHelper: Cooking (Windows): LogInit: Display:

UATHelper: Cooking (Windows): Execution of commandlet took:  20.33 seconds

UATHelper: Cooking (Windows): LogShaderCompilers: Display: ================================================

UATHelper: Cooking (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===

UATHelper: Cooking (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)

UATHelper: Cooking (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)

UATHelper: Cooking (Windows): LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%

UATHelper: Cooking (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===

UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shaders Compiled: 0

UATHelper: Cooking (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)

UATHelper: Cooking (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s

UATHelper: Cooking (Windows): LogShaderCompilers: Display: ================================================

UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shaders left to compile 0

UATHelper: Cooking (Windows): Took 28.528371s to run UnrealEditor-Cmd.exe, ExitCode=1

UATHelper: Cooking (Windows): ERROR: Cook failed.

UATHelper: Cooking (Windows):        (see C:\Users\AAUN\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+DE+UnrealEngine\Log.txt for full exception trace)

UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 30s

UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

UATHelper: Cooking (Windows): BUILD FAILED

LogAximmetry: Error: Cooking failed. (Result: "Failed".)



I already tried looking for this route and it is not repaired, please help

   cumaze

 
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TwentyStudios
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You have an old Aximmetry camera in your scene. Delete it fully and add the new camera from the menu. 

The log file you posted actually tells you exactly what is wrong, so I recommend that you read it carefully next time you run into cooking issues.