It seems that the unreal editor for aximmetry in the new version does not cook, in the previous version you did not have any problem and I made the changes that I have found in tutorials on You Tube and there is no solution when I do what is recommended, in the forum of the page The solution is also not found for aximmetry, I have already tried the few tips that are in the forum and they cannot help me with this either, this is what I get in the error message
UATHelper: Cooking (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (269 referencing packages with a total of 1642 unique accesses)
UATHelper: Cooking (Windows): LogInit: Display:
UATHelper: Cooking (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Cooking (Windows): LogInit: Display: -----------------------------------
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Shadow.Shadow
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset: [Compiler] In use pin Return Value no longer exists on node Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Shadow.Shadow
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Shadow.uasset: [Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.
UATHelper: Cooking (Windows): Make sure 'AximmetryFunctionLibrary' has been compiled for Get Inverse Tonemap Texture from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Shadow.Shadow
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Depth.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Depth.Depth
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Depth.uasset: [Compiler] In use pin Return Value no longer exists on node Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Depth.Depth
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Depth.uasset: [Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.
UATHelper: Cooking (Windows): Make sure 'AximmetryFunctionLibrary' has been compiled for Get Inverse Tonemap Texture from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Depth.Depth
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Reflection.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Reflection.Reflection
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Reflection.uasset: [Compiler] In use pin Return Value no longer exists on node Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Reflection.Reflection
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Reflection.uasset: [Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.
UATHelper: Cooking (Windows): Make sure 'AximmetryFunctionLibrary' has been compiled for Get Inverse Tonemap Texture from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Reflection.Reflection
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Billboard.uasset: [Compiler] In use pin <Unnamed> no longer exists on node Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Billboard.Billboard
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Billboard.uasset: [Compiler] In use pin Return Value no longer exists on node Get Inverse Tonemap Texture . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Billboard.Billboard
UATHelper: Cooking (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\4. Plantillas Escenarios Virtuales\Aximmetry Cocinados\PAD_UEP_NEWS_06_4.26_aximmetry\PAD_UEP_NEWS_06 4.26\Content\Aximmetry_VirtualCam_3-Bill\Blueprints\Components\Billboard.uasset: [Compiler] Could not find a function named "GetInverseTonemapTexture" in 'AximmetryFunctionLibrary'.
UATHelper: Cooking (Windows): Make sure 'AximmetryFunctionLibrary' has been compiled for Get Inverse Tonemap Texture from Source: /Game/Aximmetry_VirtualCam_3-Bill/Blueprints/Components/Billboard.Billboard
UATHelper: Cooking (Windows): LogInit: Display:
UATHelper: Cooking (Windows): LogInit: Display: Failure - 16 error(s), 0 warning(s)
UATHelper: Cooking (Windows): LogInit: Display:
UATHelper: Cooking (Windows): Execution of commandlet took: 20.33 seconds
UATHelper: Cooking (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Cooking (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
UATHelper: Cooking (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Cooking (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shaders left to compile 0
UATHelper: Cooking (Windows): Took 28.528371s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Cooking (Windows): ERROR: Cook failed.
UATHelper: Cooking (Windows): (see C:\Users\AAUN\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+DE+UnrealEngine\Log.txt for full exception trace)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 30s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows): BUILD FAILED
LogAximmetry: Error: Cooking failed. (Result: "Failed".)
I already tried looking for this route and it is not repaired, please help
You have an old Aximmetry camera in your scene. Delete it fully and add the new camera from the menu.
The log file you posted actually tells you exactly what is wrong, so I recommend that you read it carefully next time you run into cooking issues.