Hi,
We're having problems when rendering objects in Aximmetry after cooking any Unreal Engine project (we've tested with clean, empty projects with a single cube and it still happens) where AR is involved, as it's showing black artifacts all around the objects when moving the camera.
It's even happening to the shadow and reflection catchers, which are showing as a black line on the floor.
This doesn't happen while in Live Sync.
And the same thing happens in 5.1. I changed in Unreal from TSR to TAA and now it's a bit better but it's still visible! I am also waiting for an answer on this topic from Aximmetry to stop opening a new topic!