Hello, I want to know how to exclude the bulletin board in UE's PostProcessVolume

 

Hello everyone, I want to know how to exclude the influence of aximmetry's camera characters in UE5's PostProcessVolume, thank you

   364888487@qq.com

 
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364888487@qq.com
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thank you

 
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Eifert@Aximmetry
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Hi,

You could turn off Allow Virtuals. When doing so Aximmetry will render the talent's image.

Or maybe turning on Inverse Tonemap will fix your issue. Inverse Tonemap counters the effect of Unreal's tone mapper on the billboard.

More on these options here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/virtual-camera-workflow/setting-up-billboards-in-virtual-camera-compounds/#billboards-in-virtual-camera-compounds-with-aximmetry-de-unreal-engine-rendered
And in the case of Tracked cameras, you can find the Allow Virtuals option here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/tracked-camera-workflow/scene-control-panel/#allow-virtuals

Warmest regards,

 
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364888487@qq.com
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thank you very much

Eifert@Aximmetry