Metahuman, no grooms in play.

 

Hello. I am using Metahumans to use them as augmented reality in the Unreal Editor. I can see the hair correctly, but when I bring it into Aximmetry, the hair disappears. I have already forced LOD 0 within the blueprint in Lodsync. I think it's a problem that Aximmetry, once the cooking process is done, does not understand the groom components.

In editor: 

In Aximmetry:

Lodsync:



Do you know where the problem might be? Thank you.

   Rafa A

 
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Eifert@Aximmetry
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Hi,

Modifying the LODSync will work for any Aximmetry camera except the AR camera. This is because the AR camera doesn't use Unreal's camera actors.

An easy fix is to not use Binding Asset:
If you do this, you don't even need to change the LODSync.
However, it is likely that this will lead to other problems. You could probably try using a binding that is skinning, that might also fix the issue.

Note, I used the MetaHumans from Quixel Bridge:

If you are using the MetaHumans example map, then you will likely need to regenerate the Groom Cache for the level sequence.

Warmest regards,