Billboard virtual cam blocking reflections & doing wierd interactions

 

Hello, 

I'm currently working with a MixedCam_Unreal 3-3.

I set up a static real camera in my room and trying to render it into a virtual cam in the scene.

Once my keying is done, I get this wierd final where the billboard is blocking reflections on the screen behind + creating other visual problems, see attached pictures 


 


Am I missing something here ? Do I have to enable/disable something I didn't see ? Thanks for the time you'ill take to answer me.

   NVProd1

 
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Eifert@Aximmetry
  -  

Hi,

Most likely it is not caused by reflections, but it is an issue with the virtual screen (on which Sport News is written).

The virtual screen's material probably has a setting turned on which is causing an artifact with the anti-aliasing and the billboard

The easiest fix is to turn off Allow Virtuals in Aximmetry: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/tracked-camera-workflow/scene-control-panel/#allow-virtuals

Otherwise, you probably need to edit the virtual screen's material and turn off Allow Custom Depth Writes.


Also, patterns like this usually cause artifacts in anti-aliasing anyway:

As the lines are too small and numerous for anti-aliasing to correctly smooth it out.

Warmest regards,

;