The problem of ar layer blur!

 

Hi, I edited the layer that exposes the Alpha of the AR in ue and gave to the ar node in MixedCam_Unreal_A-B_Preview_3+3-Cam, now I can have a moving foreground very well, but the problem is that the layer of the ar is blurred and the edges still jump and flicker, how do I need to deal with this? The default is very clear, help!



The black layer in the screenshot is my camera screen, ignore the black, because no signal is connected



   solovai

 
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TwentyStudios
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What are you trying to accomplish? The AR Overlay is intended for use with Aximmetry’s own 3D engine to overlay graphics in the UE5 scene. 

 
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solovai
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I want to ue out of the model directly when the ar foreground use, has also been achieved by this function, the only problem is that now the AR Overlay in the video screen is very blurred, ue project out of the ar layer is the channel, so I do not know where this problem comes from, help!

 
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TwentyStudios
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It’s still not clear what you’re trying to accomplish. There’s a dedicated setup for AR with UE5 and Aximmetry. For this you need to use the Aximmetry AR camera in the UE5 project and the AR compound in Aximmetry. I don’t know what is causing the issue you’re seeing, but I know you’re not using the software the way it’s intended. 
 
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solovai
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我们在ue的场景中添加了ar层,输出到MixedCam_Unreal_A-B_Preview_3+3-Cam的视频AR Overlay节点,但是现在问题来了,前面的模型在边跳动和闪烁烟,就像视频一样,如何解决这个问题问题?

https://drive.google.com/file/d/16bbj1H0eXfO28GQPGglwkPrEuB7IctiA/view?usp=drive_link

 
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TwentyStudios
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English, please.

 
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solovai
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We added the layer of ar in ue's scene and output to MixedCam_Unreal_A-B_Preview_3+3-Cam's AR Overlay node for video, but now the problem, the model in the foreground is jumping and flashing at the edges, just like the video, how to solve it?

https://drive.google.com/file/d/16bbj1H0eXfO28GQPGglwkPrEuB7IctiA/view?usp=drive_link



 
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TwentyStudios
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You need to enable download permissions for the file.

Why don’t you use the ARCam setup instead?

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