I am testing a 4090. I installed the DLS 3 plugin (and Nvidia game drivers, also tried with Studio drivers).
I added to the level blueprint an "enable DLSS" node.
Also enabled DLSS 3 in the viewport.
Played with DLSS on and off. Changing screen percentage while viewing in Aximmetry. I see absolutely no change in frame rate (inside Aximmetry I change the screen percentage)
Any ideas of what I am doing wrong? (Or am I just CPU-bound?) Its weird to see zero fps gains)
DLSS has a performance overhead as well, so if you’re limited in performance by other factors than resolution it’s not surprising that you’re not seeing better performance. Also, the frame interpretation that’s new in DLSS 3 probably won’t work correctly with Aximmetry, since the camera signal doesn’t have any motion vectors.
That being said, have you verified that DLSS 3 is actually enabled and working?