Unable to install uDraper plugin in Aximmetry.

 

I want to install a third-party plug-in uDraper.Is it supported?

If not, will it ever be available in the future?


LogAximmetry: Display: Installing Draper...

LogAximmetry: Display: UnrealBuildTool: Log file: C:\Program Files\Epic Games\UE_5.1\Engine\Programs\UnrealBuildTool\Log.txt

LogAximmetry: Display: UnrealBuildTool: Unhandled exception: System.UnauthorizedAccessException: Access to the path 'C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Draper\Intermediate\Build\Win64\UnrealGame\Development\Vitrum' is denied.

LogAximmetry: Display: UnrealBuildTool:    at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)

LogAximmetry: Display: UnrealBuildTool:    at System.IO.Directory.CreateDirectory(String path)

LogAximmetry: Display: UnrealBuildTool:    at EpicGames.Core.DirectoryReference.CreateDirectory(DirectoryReference location) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\DirectoryReference.cs:line 297

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.Utils.WriteFileIfChanged(FileItem FileItem, String Contents, StringComparison Comparison, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\Utils.cs:line 1652

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.Utils.WriteFileIfChanged(FileReference Location, String Contents, StringComparison Comparison, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\Utils.cs:line 1474

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.Utils.WriteFileIfChanged(FileReference Location, String Contents, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\Utils.cs:line 1462

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.TargetMakefileBuilder.CreateIntermediateTextFile(FileItem FileItem, String Contents) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\TargetMakefile.cs:line 88

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.UEBuildModuleCPP.SetupPrecompiledHeaders(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, List`1 LinkInputFiles, IActionGraphBuilder Graph) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:line 1302

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SpecificFilesToCompile, ISourceFileWorkingSet WorkingSet, IActionGraphBuilder Graph, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:line 529

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SpecificFilesToCompile, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, IActionGraphBuilder Graph, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 721

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SpecificFilesToCompile, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, IActionGraphBuilder Graph, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 189

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1995

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 757

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242

LogAximmetry: Display: UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648

LogAximmetry: Error: Could not build Draper. This plugin will not be installed. (UnrealBuildTool exited with 6.)


Best Regards.

   Morisanpei

 
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TwentyStudios
  -  

Looking at the log, there seems to be a file access issue. Third-party plug-ins can generally be installed for Aximmetry, as long as they include the source code (which a majority of them does). 

 
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Morisanpei
  -  

By file access issue, you mean the path below, right?

Unhandled exception: System.UnauthorizedAccessException: Access to the path 'C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Draper\Intermediate\Build\Win64\UnrealGame\Development\Vitrum\Definitions.Vitrum.h ' is denied.

But there is no folder in this location...

 
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Morisanpei
  -  

I asked triMirror, the developer, and they said that it can't be installed on a custom engine build.