DLL working in Live Sync mode but not in Cooked

 

Hi,

We've been working on an Unreal plugin that loads a .DLL that we built. For some reason, we're not having any problems in Live Sync, but the moment we cook the project it stops working. We're also seemingly having problems retrieving a path defined in an environment variable, while in cooked.


Is there any guideline we should follow in situations like these? What is "cooking" the project exactly doing? We can provide a .dmp file if needed

   Jorcassa

 
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Eifert@Aximmetry
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Hi,

We have a small documentation on how to build Aximmetry compatible plugins here: https://aximmetry.com/learn/unlisted/for-users/how-to-publish-your-unreal-plugin-with-support-for-aximmetry-de/
If you build your plugin like that, your project should cook without a problem.
If you encounter any further difficulties, please don't hesitate to ask, as I hope that this solution will address your problem.

Cooking is similar to what happens when you cook a computer game in Unreal. So that your consumers could play the game using a .exe and they won't need an Unreal Engine installed to play it: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Deployment/ 

Warmest regards,