We've been working on an Unreal plugin that loads a .DLL that we built. For some reason, we're not having any problems in Live Sync, but the moment we cook the project it stops working. We're also seemingly having problems retrieving a path defined in an environment variable, while in cooked.
Is there any guideline we should follow in situations like these? What is "cooking" the project exactly doing? We can provide a .dmp file if needed