antilatency tracking - Basic calibrator - camera calibrator

 

hello again.

1- if I need to calibrate everything again in Broadcast composer, why do I need to spend time with calibrating tools?


2- If I create a calibration profile and call it in to aximmetry, then why do I need to recalibrate everything?


3- I create a background in Unreal for aximmetry with traked cam. call it in to aximmetry compound with  "TrackedCam_Unreal_Prev_3-Cam_3-Billboard" do I need to add some moduls to Flow? (if it is not secret pls share) 

4- if not tracking Aximmetry can't track the camera or scene or whatever. I add the same tracker device as "Zoom Device" and try to set tracking... no way. 


5- when increase the "manule zoom" from 1 to 4.2 or less and increase tracking delay I can keep undercontrol markers during, setting the studio. but when I do to "final" tatatttaaa :  weird acting. during "final" view try to set with "manual zoom" and tracking delays with both zoom delay also. it is better. but not ok


6. before the section 5, I made scene settings and "origin1"s "Delta Head transfer" settings as distence between "ALT" and sensors center (I was calculate like 5cm) and set it like


with best regards


   ismail

 
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TwentyStudios
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None of this makes any sense whatsoever. Use the (Advanced) camera calibrator, not the basic one. If you’ve done it correctly you shouldn’t have to change anything in Aximmetry. You just seem to be changing stuff around randomly, which won’t help. First, verify that you’ve installed your Antilatency markers correctly and that they are picked up well by the tracker. Then calibrate your lens with the proper Aximmetry calibration board (in the advanced Camera Calibrator) and then calibrate the tracker delta head transform in the same program. In Aximmetry, make sure you’ve selected your newly created calibration profile. Verify that your the floor in your 3D scene is placed at Zero height. If it isn’t, use the scene offset to compensate. Don’t change any other offsets, don’t use manual zoom! This is how everyone else has done this successfully, so you should be able to as well. There is nothing wrong with the tools. 

 
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ismail
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hello. I appreciate your descriptions. I learned that ''There ıs always questıons and none of them are useless'' Sorry if I boarded you. When you say ''Advanced Camera Calibrator," it is "Aximmmetry Camera Calibration''. Is it correct?

''Verify that your the floor in your 3D scene is placed at Zero height. If it isn’t, use the scene offset to compensate.'' Could you make it clear?

I will reprint the calibration board tomorrow and try this way. If you or other guys need to say something, please keep going. 

I want to notice that most of us aren't experts, and if everything could be more clear in this forum, it would be helpful for each other. Aximmetry's pages are not so clear and include mostly old information about older versions. 


with best regards:

 
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TwentyStudios
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Yes, it’s now called the Aximmetry Camera Calibrator. I think all the documentation you need to set up tracking is fully up to date. I don’t know what you mean with “old information about older versions”? If a particular function hasn’t changed in newer versions there’s no need to update the documentation, right? 

Here’s the (up to date), information on setting up tracked cameras in Aximmetry: https://aximmetry.com/learn/tutorials/for-studio-operators/setting-up-virtual-sets-with-tracked-cameras/

And here’s the documentation for tHe Calibrator app: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/tracking/camera-calibrator/

Please note that (as mentioned in the documentation) if your printed calibration board doesn’t have the exact correct dimensions, your calibration results will be off. I recommend having it professionally printed on thick foam board to make sure it’s accurate and without any warping. 

Don’t worry about connecting anything to the Zoom device. Unless you have a zoom lens and a lens encoder you shouldn’t use that for anything. If you do have a zoom lens, please note that without an encoder you can only calibrate at the far ends of the zoom range and you need separate lens calibration files that you have to switch between when you change from wide angle to zoomed in. 

 
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ismail
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hello again.

Finaly I have the calibration board. I did all the calibration with it, and I have this results:

https://drive.google.com/drive/folders/1tGGhsaxpDr9tx3q_pBCmezPYSV67FMrM?usp=sharing 







do I need  to write this data to :



or to this area:



let me know pls


best regards

 
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TwentyStudios
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So the issue was that you didn’t follow the documentation and used a calibration board printed at the wrong size? 

Before you change anything (I mean anything!), make sure your calibration is now correct. You shouldn’t have to change any of those settings to achieve correct tracking, they are simply used to offset your tracker (and if correctly calibrated, physical camera location) to the Unreal scene location. Very rarely would you have to touch the rotation values, but if the floor in the Unreal scene isn’t at zero heigh, you of course need to offset the tracking data to compensate. But again, don’t make things more complicated by changing things if you don’t know what they do. 

 
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ismail
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Hello again. I appreciate to spend your time with this stupid man :)

Yesterday, I gone to print office and pick up an absulutely calculated calibration board. 

I did calculation. like you said my mined is confused previous experiences. but board is ok. Unreal engine' floor height is zero.


 
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364888487@qq.com
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I also encountered the same problem, and after my aximmetry camera is calibrated, the antilatency is not recognized by the calibration, but there are data in the software and it can be moved. It is very strange. There are too many problems. If you find a way, please let me know ,Thanks

 
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TwentyStudios
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@ 364888487: What do you mean “is not recognized by calibration”? You have to provide some more details on the issue if anyone should have a chance at helping you figure out what you’re doing wrong.