In AR mode, the CPU and GPU performance soared by 1000%, and there was almost no one in the forum to solve the problem

 

The problem has been going on for a long time, and it is difficult for us people to encounter problems that are not worth solving? In AR mode, the performance of aximmetry soars by 1000% after running a few animations and activating them, which are just a few small animations and small models. This happened after 5 minutes, and several animations were run, UE5 and aximmetry2023.1, AR mode, I really didn’t expect it to be like this. This is originally used for work. I have encountered problems for a few days and haven’t seen a reply. Is the company going to collapse, or what? That's a big question, we're all customers




   364888487@qq.com

 
Profile Image
TwentyStudios
  -  

You haven’t provided nearly enough details for anyone to have a chance of figuring out what’s going wrong. You probably realize that not everyone is having this problem, right? So, in order to figure out what’s going wrong in your particular setup we need details to determine what’s different in your case. 

Getting answers in the forum can take a while, but they’ll eventually answer all questions. Not sure what makes you think the company is going to collapse, just because you’re not getting an immediate reply in their user group? 

Please note that Aximmetry also has a paid support tier if you need faster support. 

 
Profile Image
364888487@qq.com
  -  

Sorry, this AR problem has troubled me for several days. I believe that I am definitely not the only one who has encountered such a problem. If lumen is enabled in UE5 itself, all models will be translucent in AR mode in aximmetry. We have already Solve this problem, but the scene is just a few simple animations. After activating several animations, the performance is full, and there is no way to operate. If you need me, I can provide UE package files, not just an AR project, but all of them. Because we feel that we are either solving the BUG or on the way to solve the BUG, thank you

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

Since you are using a Laptop, you should be extra careful not to have any Windows energy-saving options turned on.

Also, make sure that while you are running a cooked project in Aximmetry Composer, you don't have the Unreal Editor open. Even if Unreal Editor is in the background, it will consume lots of resources.

Note, you didn't connect the Control Data pin from the Camera compound here:

Warmest regards,

 
Profile Image
364888487@qq.com
  -  

Camera compound here Does it affect the project? The main problem is that when the animation is run several times and the animation is activated several times, it will be particularly stuck, and the occupation will soar, which is very powerful. My notebook has already set the highest mode. Thank you for your answer. This is in the AR node mode.

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

Then it is likely something is wrong with the animation. For example, it could be that you create the animation, but you never destroy them. So you end up having the same animation running multiple times, and it creates the same objects multiple times.
You should make sure that you are running the animation only once at a time. And you could check how many objects were created in Unreal's Outliner panel when running the project in sync mode: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/connection-with-aximmetry-de/#live-sync

Warmest regards,

 
Profile Image
364888487@qq.com
  -  

Thank you again for your reply. This AR project file, even if the animation is not running, the CPU and GPU will still soar by 1000+%. I really hope to solve this problem. Usually, I use the XR method and green studio live animation activation in this blueprint method. It is very strange that it affects the CPU and GPU, and I am too anxious. I really hope to solve this problem as soon as possible. I attach a link to my project file, UE5.1. If you have time, you can help me test it and see where the specific problem occurs. where, thanks


https://drive.google.com/file/d/1sGk4dufkjSmaDowiDFQ8R2CxzhMe8Hbd/view?usp=share_link

 
Profile Image
364888487@qq.com
  -  

I hope this problem can be solved. This problem has troubled me for several days. It is indeed a big problem. I have submitted the project file above, help me test it, and avoid this situation in the future. Thank you very much

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

It was caused by a Movable skylight with Real Time Capture.
These are extremely resource-intensive settings.

You should delete the skylight, as this is an AR Scene, you don't have a sky. The real-world studio will be your sky and not what you set in Unreal.
In a similar fashion, you could delete the other sky related effects:

More on skylights here: https://docs.unrealengine.com/5.1/en-US/sky-lights-in-unreal-engine/ 

Note, in some cases you might want to use a skylight, for example, if you captured your real-world studio into a cube map and want to use that as lighting with the skylight. In that case, use Static mobility instead of Movable, and don't turn on Real Time Capture in the skylight.

Warmest regards,

 
Profile Image
364888487@qq.com
  -  

Thank you very much for your reply again. I will go back to the company to test it later. If this is the problem, thank you very much. You have helped me a lot, thank you

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

Also, I saw that you imported those text models from an external program.
Aximmetry's own render engine can create 3D texts similar to that. There is an example of it at: [Common]:Compounds\Text\Text_3D.xcomp

It uses the Text Extrusion module which you can add to any scene or graphics if it is rendered by Aximmetry. Or for example, put it as any overlay over scenes rendered by Unreal.

Warmest regards,