Change Unreal Render resolution / fix aliasing

 

Hi guys!
I am having a lot of fun learning UE and Aximmetry, now I have encountered an obstacle I'm uncertain about overcoming: Aliasing.

Is there a good way for fixing this?
Clearly changing UE's render resolution could help this, but I found no such option.

I also tried the various different settings for AA (The 4 options in the project settings), but I cannot get it to look right, or at least something that's been rendered in this century.


Thanks!

   speakerbee

 
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TwentyStudios
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@The only useable antialiasing options are TSR and TAA. TSR can look better in some cases, but it’s much heavier to render than TAA.

You have lots of different options to set what resolution Unreal is rendering in. The easiest and often best looking alternative is to set Aximmetry to render in 4K or higher. You can (and should) do this even if your final output is 1080p or lower.

You can also set a multiplier of the rendering resolution with the console command in Unreal: r.ScreenPercentage.

Finally, you can set the resolution for the UE5 scene right on the Unreal scene node in Aximmetry. The default is 0-0 which means it will render at the project resolution, but you can also manually set the resolution here.

Note that the preview window in Aximmetry will never give you full quality, so you need to monitor the quality from the output of your video capture card to see what’s happening. 

 
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speakerbee
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Thanks for the feedback, this is exactly what I was looking for! Appreciated

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