Hi,
I'm having some billboard reflection issues, the reflections is misplaced along the z axis. But other reflections are displayed correctly.
Can this be solved?
The billboard is on the ground.
Thanks
Hi,
I'm having some billboard reflection issues, the reflections is misplaced along the z axis. But other reflections are displayed correctly.
Can this be solved?
The billboard is on the ground.
Thanks
Screen Space Reflections in UE4 can’t handle reflections from the Billboard properly since it uses a Translucent material. I hope this is something Aximmetry can find a workaround for, but in the meantime you can fix it by enabling Global Clip Plane in project settings and adding a Planar Reflection on the floor.
The solution is right here above your post. Don’t use ScreenSpaceReflections. Enable GlobalClipPlane and add a Planar Reflection instead.
Thank you so much, I'm actually not sure how to do that.
Would it be possible to ask to post the steps/pictures in order to complete it?
Truly appreciate your help!
@FLC Plus, this is a purely UE4 related matter. Lots of information and step by step instructions are available in the official UE4 documentation, just a quick google search away :-)
Can you please insert a bigger image where there is an object next to the billboard (for example a cube)?