Unable to install Style3D meta fabric simulation plugin in aximmetry

 

LogAximmetry: Display: Installing Style3DMeta...

LogAximmetry: Display: UnrealBuildTool: Log file: C:\Program Files\Epic Games\UE_5.1\Engine\Programs\UnrealBuildTool\Log.txt

LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\Style3DMeta\Style3DMeta.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\Style3DMeta\Public\Style3DNetwork' does not exist.

LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\Style3DMeta\Style3DMeta.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\Style3DMeta\Public\Style3DInfo' does not exist.

LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\Style3DMeta\Style3DMeta.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\Style3DMeta\Public\Style3DSensors' does not exist.

LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\Style3DMeta\Style3DMeta.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\Style3DMeta\Private\Style3DZip' does not exist.

LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\ThirdParty\Style3DLib\Style3DLib.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\ThirdParty\Style3DLib\SimulationEngine\Simulation\include\Simulation' does not exist.

LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\ThirdParty\Style3DLib\Style3DLib.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Style3DMeta_UE4.27\Source\ThirdParty\Style3DLib\SMetaGL\include\SMetaGL' does not exist.

LogAximmetry: Display: UnrealBuildTool: Parsing headers for UnrealGamePlugin

LogAximmetry: Display: UnrealBuildTool:   Running Internal UnrealHeaderTool UnrealGamePlugin "C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\Build\Win64\UnrealGamePlugin\Development\UnrealGamePlugin.uhtmanifest" -WarningsAsErrors

LogAximmetry: Display: UnrealBuildTool: Total of 42 written

LogAximmetry: Display: UnrealBuildTool: Reflection code generated for UnrealGamePlugin in 1.3833039 seconds

LogAximmetry: Display: UnrealBuildTool: Building UnrealGamePlugin...

LogAximmetry: Display: UnrealBuildTool: Using Visual Studio 2022 14.33.31630 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).

LogAximmetry: Display: UnrealBuildTool: [Upgrade]

LogAximmetry: Display: UnrealBuildTool: [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:

LogAximmetry: Display: UnrealBuildTool: [Upgrade]     IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0

LogAximmetry: Display: UnrealBuildTool: [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in UnrealGamePlugin.Target.cs.

LogAximmetry: Display: UnrealBuildTool: [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.

LogAximmetry: Display: UnrealBuildTool: [Upgrade]

LogAximmetry: Display: UnrealBuildTool: Determining max actions to execute in parallel (6 physical cores, 12 logical cores)

LogAximmetry: Display: UnrealBuildTool:   Executing up to 6 processes, one per physical core

LogAximmetry: Display: UnrealBuildTool: Building 36 actions with 6 processes...

LogAximmetry: Display: UnrealBuildTool: [1/36] Compile UnrealMathSSE.cpp

LogAximmetry: Display: UnrealBuildTool: [2/36] Resource Default.rc2

LogAximmetry: Display: UnrealBuildTool: [3/36] Compile Style3DMesh.init.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [4/36] Compile xxhash.cpp

LogAximmetry: Display: UnrealBuildTool: [5/36] Compile Compression.cpp

LogAximmetry: Display: UnrealBuildTool: [6/36] Compile Style3DBaseMeshComponent.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [7/36] Compile MiMalloc.c

LogAximmetry: Display: UnrealBuildTool: [8/36] Compile Style3DMeshTypes.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [9/36] Compile Style3DPoseFitting.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [10/36] Compile Style3DGarmentComponent.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [11/36] Compile Style3DFunctionLibrary.gen.cpp

LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Json\Public\Json.h(10): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.

LogAximmetry: Display: UnrealBuildTool: [12/36] Compile Style3DMeta.init.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [13/36] Compile Style3DMovieSceneGarmentCacheSection.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [14/36] Compile Style3DGarmentCache.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [15/36] Resource Default.rc2

LogAximmetry: Display: UnrealBuildTool: [16/36] Compile Style3DAutoFitting.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [17/36] Compile Style3DInteractionActor.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [18/36] Compile Style3DPhysicalMaterial.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [19/36] Compile Style3DMetaSettings.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [20/36] Compile Style3DGarmentCapture.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [21/36] Compile Style3DMovieSceneGarmentCacheTrack.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [22/36] Compile Style3DAsset.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [23/36] Compile Style3DMaterialCovertConfig.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [24/36] Compile Style3DComponent.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [25/36] Link UnrealGame-Style3DMesh.lib

LogAximmetry: Display: UnrealBuildTool:   ????????..\Plugins\Marketplace\Style3DMeta_UE4.27\Intermediate\Build\Win64\UnrealGame\Development\Style3DMesh\UnrealGame-Style3DMesh.lib ?Ͷ??..\Plugins\Marketplace\Style3DMeta_UE4.27\Intermediate\Build\Win64\UnrealGame\Development\Style3DMesh\UnrealGame-Style3DMesh.exp

LogAximmetry: Display: UnrealBuildTool: [26/36] Link UnrealGame-Core.lib

LogAximmetry: Display: UnrealBuildTool:   ????????..\Intermediate\Build\Win64\UnrealGame\Development\Core\UnrealGame-Core.lib ?Ͷ??..\Intermediate\Build\Win64\UnrealGame\Development\Core\UnrealGame-Core.exp

LogAximmetry: Display: UnrealBuildTool: [27/36] Compile Style3DGarmentCacheTypes.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [28/36] Link UnrealGame-Style3DMesh.dll

LogAximmetry: Display: UnrealBuildTool:   ????????..\Plugins\Marketplace\Style3DMeta_UE4.27\Intermediate\Build\Win64\UnrealGame\Development\Style3DMesh\UnrealGame-Style3DMesh.suppressed.lib ?Ͷ??..\Plugins\Marketplace\Style3DMeta_UE4.27\Intermediate\Build\Win64\UnrealGame\Development\Style3DMesh\UnrealGame-Style3DMesh.suppressed.exp

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DBaseMeshComponent::UStyle3DBaseMeshComponent(class FObjectInitializer const &)" (??0UStyle3DBaseMeshComponent@@QEAA@AEBVFObjectInitializer@@@Z)????? "void __cdecl InternalConstructor<class UStyle3DBaseMeshComponent>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DBaseMeshComponent@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DBaseMeshComponent::CreateMeshSection(int,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,class TArray<int,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class

 TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct FColor,class TSizedDefaultAllocator<32> > const &,class TArray<struct FProcMeshTangent,class TSizedDefaultAllocator<32> > const &,bool)" (?CreateMeshSection@UStyle3DBaseMeshComponent@@QEAAXHAEBV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@HV?$TSizedDefaultAllocator@$0CA@@@@@0AEBV?$TArray@U?$TVector2@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@222AEBV?$TArray@UFColor@

@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@UFProcMeshTangent@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z)????? "public: void __cdecl UStyle3DBaseMeshComponent::CreateMeshSection(int,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,class TArray<int,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct FColor,class TSizedDefaultAllocator<32> > const &,class TArray<stru

ct FProcMeshTangent,class TSizedDefaultAllocator<32> > const &,bool)" (?CreateMeshSection@UStyle3DBaseMeshComponent@@QEAAXHAEBV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@HV?$TSizedDefaultAllocator@$0CA@@@@@0AEBV?$TArray@U?$TVector2@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@UFColor@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@UFProcMeshTangent@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DBaseMeshComponent::CreateMeshSection_LinearColor(int,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,class TArray<int,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > c

onst &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct FLinearColor,class TSizedDefaultAllocator<32> > const &,class TArray<struct FProcMeshTangent,class TSizedDefaultAllocator<32> > const &,bool)" (?CreateMeshSection_LinearColor@UStyle3DBaseMeshComponent@@QEAAXHAEBV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@HV?$TSizedDefaultAllocator@$0CA@@@@@0AEBV?$TArray@U?$TVector2@N@Math@UE@@V?$TSizedDefaultAllocator@$0C

A@@@@@222AEBV?$TArray@UFLinearColor@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@UFProcMeshTangent@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z)????? "public: void __cdecl UStyle3DBaseMeshComponent::CreateMeshSection_LinearColor(int,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,class TArray<int,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > const &,class TArray<struct FLinearColor,class 

TSizedDefaultAllocator<32> > const &,class TArray<struct FProcMeshTangent,class TSizedDefaultAllocator<32> > const &,bool)" (?CreateMeshSection_LinearColor@UStyle3DBaseMeshComponent@@QEAAXHAEBV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@HV?$TSizedDefaultAllocator@$0CA@@@@@0AEBV?$TArray@U?$TVector2@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@UFLinearColor@@V?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@UFProcMeshTangent@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DBaseMeshComponent::UpdateMeshSectionData(int,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > &,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > &,c

lass TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > &,class TArray<struct FLinearColor,class TSizedDefaultAllocator<32> > &,class TArray<struct FProcMeshTangent,class TSizedDefaultAllocator<32> > &)" (?UpdateMeshSectionData@UStyle3DBaseMeshComponent@@QEAAXHAEAV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@0AEAV?$TArray@U?$TVector2@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@111AEAV?$TArray@UFLinearColor@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@UFProcMeshTangent@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)????? "public: void __cdecl UStyle3D

BaseMeshComponent::UpdateMeshSectionData(int,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > &,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > &,class TArray<struct UE::Math::TVector2<double>,class TSizedDefaultAllocator<32> > &,class TArray<struct FLinearColor,class TSizedDefaultAllocator<32> > &,class TArray<struct FProcMeshTangent,class TSizedDefaultAllocator<32> > &)" (?UpdateMeshSectionData@UStyle3DBaseMeshComponent@@QEAAXHAEAV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@0AEAV?$TArray@U?$TVector2@N@Math

@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@UFLinearColor@@V?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@UFProcMeshTangent@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DBaseMeshComponent::ClearMeshSection(int)" (?ClearMeshSection@UStyle3DBaseMeshComponent@@QEAAXH@Z)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execClearMeshSection(class UObject *,struct FFrame &,void * const)" (?execClearMeshSection@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DBaseMeshComponent::ClearAllMeshSections(void)" (?ClearAllMeshSections@UStyle3DBaseMeshComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execClearAllMeshSections(class UObject *,struct FFrame &,void * const)" (?execClearAllMeshSections@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DBaseMeshComponent::IsMeshSectionVisible(int)const " (?IsMeshSectionVisible@UStyle3DBaseMeshComponent@@QEBA_NH@Z)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execIsMeshSectionVisible(class UObject *,struct FFrame &,void * const)" (?execIsMeshSectionVisible@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: int __cdecl UStyle3DBaseMeshComponent::GetNumSections(void)const " (?GetNumSections@UStyle3DBaseMeshComponent@@QEBAHXZ)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execGetNumSections(class UObject *,struct FFrame &,void * const)" (?execGetNumSections@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: struct UE::Math::TVector<double> __cdecl UStyle3DBaseMeshComponent::GetVertexPosition(int,int)" (?GetVertexPosition@UStyle3DBaseMeshComponent@@QEAA?AU?$TVector@N@Math@UE@@HH@Z)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execGetVertexPosition(class UObject *,struct FFrame &,void * const)" (?execGetVertexPosition@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: struct UE::Math::TIntVector3<int> __cdecl UStyle3DBaseMeshComponent::GetTriangleVertexIndices(int,int)" (?GetTriangleVertexIndices@UStyle3DBaseMeshComponent@@QEAA?AU?$TIntVector3@H@Math@UE@@HH@Z)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execGetTriangleVertexIndices(class UObject *,struct FFrame &,void * const)" (?execGetTriangleVertexIndices@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DBaseMeshComponent::LineTrace(struct UE::Math::TVector<double> const &,struct UE::Math::TVector<double> const &,int &,int &,struct UE::Math::TVector<double> &,float &)" (?LineTrace@UStyle3DBaseMeshComponent@@QEAA_NAEBU?$TVector@N@Math@UE@@0AEAH1AEAU234@AEAM@Z)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execLineTrace(class UObject *,struct FFrame &,void * const)" (?execLineTrace@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ???

??÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DBaseMeshComponent::SphereTrace(struct UE::Math::TVector<double> const &,struct UE::Math::TVector<double> const &,float,struct UE::Math::TVector<double> &,class TArray<struct FSphereTraceResult,class TSizedDefaultAllocator<32> > &)" (?SphereTrace@UStyle3DBaseMeshComponent@@QEAA_NAEBU?$TVector@N@Math@UE@@0MAEAU234@AEAV?$TArray@UFSphereTraceResult@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execSphereTrace(

class UObject *,struct FFrame &,void * const)" (?execSphereTrace@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DBaseMeshComponent::AddCollisionConvexMesh(class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> >)" (?AddCollisionConvexMesh@UStyle3DBaseMeshComponent@@QEAAXV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execAddCollisionConvexMesh(class UObject *,struct FFrame &,void * const)" (?execAddCollisionConvexMesh@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAU

FFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DBaseMeshComponent::ClearCollisionConvexMeshes(void)" (?ClearCollisionConvexMeshes@UStyle3DBaseMeshComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DBaseMeshComponent::execClearCollisionConvexMeshes(class UObject *,struct FFrame &,void * const)" (?execClearCollisionConvexMeshes@UStyle3DBaseMeshComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2001: ??????????? "public: virtual bool __cdecl UStyle3DBaseMeshComponent::GetPhysicsTriMeshData(struct FTriMeshCollisionData *,bool)" (?GetPhysicsTriMeshData@UStyle3DBaseMeshComponent@@UEAA_NPEAUFTriMeshCollisionData@@_N@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2001: ??????????? "public: virtual bool __cdecl UStyle3DBaseMeshComponent::ContainsPhysicsTriMeshData(bool)const " (?ContainsPhysicsTriMeshData@UStyle3DBaseMeshComponent@@UEBA_N_N@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2001: ??????????? "public: virtual class UBodySetup * __cdecl UStyle3DBaseMeshComponent::GetBodySetup(void)" (?GetBodySetup@UStyle3DBaseMeshComponent@@UEAAPEAVUBodySetup@@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2001: ??????????? "public: virtual class UMaterialInterface * __cdecl UStyle3DBaseMeshComponent::GetMaterialFromCollisionFaceIndex(int,int &)const " (?GetMaterialFromCollisionFaceIndex@UStyle3DBaseMeshComponent@@UEBAPEAVUMaterialInterface@@HAEAH@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2001: ??????????? "public: virtual int __cdecl UStyle3DBaseMeshComponent::GetNumMaterials(void)const " (?GetNumMaterials@UStyle3DBaseMeshComponent@@UEBAHXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2001: ??????????? "public: virtual void __cdecl UStyle3DBaseMeshComponent::PostLoad(void)" (?PostLoad@UStyle3DBaseMeshComponent@@UEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DBaseMeshComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual struct UE::Math::TBoxSphereBounds<double,double> __cdecl UStyle3DBaseMeshComponent::CalcBounds(struct UE::Math::TTransform<double> const &)const " (?CalcBounds@UStyle3DBaseMeshComponent@@MEBA?AU?$TBoxSphereBounds@NN@Math@UE@@AEBU?$TTransform@N@34@@Z)

LogAximmetry: Display: UnrealBuildTool: ..\Plugins\Marketplace\Style3DMeta_UE4.27\Binaries\Win64\UnrealGame-Style3DMesh.dll : fatal error LNK1120: 21 ??޷?????????

LogAximmetry: Display: UnrealBuildTool: [29/36] Compile Style3DAbsorb.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [30/36] Compile Style3DMetaTypes.gen.cpp

LogAximmetry: Display: UnrealBuildTool: [31/36] Link UnrealGame-Style3DMeta.lib

LogAximmetry: Display: UnrealBuildTool:   ????????..\Plugins\Marketplace\Style3DMeta_UE4.27\Intermediate\Build\Win64\UnrealGame\Development\Style3DMeta\UnrealGame-Style3DMeta.lib ?Ͷ??..\Plugins\Marketplace\Style3DMeta_UE4.27\Intermediate\Build\Win64\UnrealGame\Development\Style3DMeta\UnrealGame-Style3DMeta.exp

LogAximmetry: Display: UnrealBuildTool: [32/36] Compile Module.SlateCore.3_of_4.cpp

LogAximmetry: Display: UnrealBuildTool: [33/36] Link UnrealGame-SlateCore.lib

LogAximmetry: Display: UnrealBuildTool:   ????????..\Intermediate\Build\Win64\UnrealGame\Development\SlateCore\UnrealGame-SlateCore.lib ?Ͷ??..\Intermediate\Build\Win64\UnrealGame\Development\SlateCore\UnrealGame-SlateCore.exp

LogAximmetry: Display: UnrealBuildTool: [34/36] Link UnrealGame-Style3DMeta.dll

LogAximmetry: Display: UnrealBuildTool:   ????????..\Plugins\Marketplace\Style3DMeta_UE4.27\Intermediate\Build\Win64\UnrealGame\Development\Style3DMeta\UnrealGame-Style3DMeta.suppressed.lib ?Ͷ??..\Plugins\Marketplace\Style3DMeta_UE4.27\Intermediate\Build\Win64\UnrealGame\Development\Style3DMeta\UnrealGame-Style3DMeta.suppressed.exp

LogAximmetry: Display: UnrealBuildTool: Style3DAbsorb.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DAbsorb::UStyle3DAbsorb(void)" (??0UStyle3DAbsorb@@QEAA@XZ)????? "void __cdecl InternalConstructor<class UStyle3DAbsorb>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DAbsorb@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DAbsorb.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DAbsorb::BeginPlay(void)" (?BeginPlay@UStyle3DAbsorb@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DAbsorb.gen.cpp.obj : error LNK2001: ??????????? "public: virtual void __cdecl UStyle3DAbsorb::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UStyle3DAbsorb@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DAsset.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DAsset::UStyle3DAsset(void)" (??0UStyle3DAsset@@QEAA@XZ)????? "void __cdecl InternalConstructor<class UStyle3DAsset>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DAsset@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "public: __cdecl UStyle3DAsset::UStyle3DAsset(void)" (??0UStyle3DAsset@@QEAA@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2001: ??????????? "public: __cdecl UStyle3DAsset::UStyle3DAsset(void)" (??0UStyle3DAsset@@QEAA@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentComponent.gen.cpp.obj : error LNK2001: ??????????? "public: __cdecl UStyle3DAsset::UStyle3DAsset(void)" (??0UStyle3DAsset@@QEAA@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DAutoFitting.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DAutoFitting::UStyle3DAutoFitting(void)" (??0UStyle3DAutoFitting@@QEAA@XZ)????? "void __cdecl InternalConstructor<class UStyle3DAutoFitting>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DAutoFitting@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DAutoFitting.gen.cpp.obj : error LNK2019: ??????????? "public: virtual __cdecl UStyle3DAutoFitting::~UStyle3DAutoFitting(void)" (??1UStyle3DAutoFitting@@UEAA@XZ)????? "public: virtual void * __cdecl UStyle3DAutoFitting::`scalar deleting destructor'(unsigned int)" (??_GUStyle3DAutoFitting@@UEAAPEAXI@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DComponent::UStyle3DComponent(void)" (??0UStyle3DComponent@@QEAA@XZ)????? "void __cdecl InternalConstructor<class UStyle3DComponent>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DComponent@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: virtual __cdecl UStyle3DComponent::~UStyle3DComponent(void)" (??1UStyle3DComponent@@UEAA@XZ)????? "public: virtual void * __cdecl UStyle3DComponent::`vector deleting destructor'(unsigned int)" (??_EUStyle3DComponent@@UEAAPEAXI@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DComponent::BeginPlay(void)" (?BeginPlay@UStyle3DComponent@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DComponent::OnRegister(void)" (?OnRegister@UStyle3DComponent@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DComponent::EndPlay(enum EEndPlayReason::Type)" (?EndPlay@UStyle3DComponent@@MEAAXW4Type@EEndPlayReason@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DComponent::OnComponentDestroyed(bool)" (?OnComponentDestroyed@UStyle3DComponent@@MEAAX_N@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DComponent::OnUnregister(void)" (?OnUnregister@UStyle3DComponent@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DComponent::DestroyComponent(bool)" (?DestroyComponent@UStyle3DComponent@@MEAAX_N@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UStyle3DComponent@@MEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DComponent::PostLoad(void)" (?PostLoad@UStyle3DComponent@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::SetupGarment(bool,bool)" (?SetupGarment@UStyle3DComponent@@QEAAX_N0@Z)????? "public: static void __cdecl UStyle3DComponent::execSetupGarment(class UObject *,struct FFrame &,void * const)" (?execSetupGarment@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::StartSimulation(void)" (?StartSimulation@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execStartSimulation(class UObject *,struct FFrame &,void * const)" (?execStartSimulation@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::StopSimulation(void)" (?StopSimulation@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execStopSimulation(class UObject *,struct FFrame &,void * const)" (?execStopSimulation@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DComponent::IsSimulating(void)" (?IsSimulating@UStyle3DComponent@@QEAA_NXZ)????? "public: static void __cdecl UStyle3DComponent::execIsSimulating(class UObject *,struct FFrame &,void * const)" (?execIsSimulating@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::ExportObstacle(class FString const &)" (?ExportObstacle@UStyle3DComponent@@QEAAXAEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execExportObstacle(class UObject *,struct FFrame &,void * const)" (?execExportObstacle@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::BindGarment(void)" (?BindGarment@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execBindGarment(class UObject *,struct FFrame &,void * const)" (?execBindGarment@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::UnbindGarment(void)" (?UnbindGarment@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execUnbindGarment(class UObject *,struct FFrame &,void * const)" (?execUnbindGarment@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DComponent::CheckBind(void)" (?CheckBind@UStyle3DComponent@@QEAA_NXZ)????? "public: static void __cdecl UStyle3DComponent::execCheckBind(class UObject *,struct FFrame &,void * const)" (?execCheckBind@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::GroupGarment(void)" (?GroupGarment@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execGroupGarment(class UObject *,struct FFrame &,void * const)" (?execGroupGarment@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::ResetGarments(bool)" (?ResetGarments@UStyle3DComponent@@QEAAX_N@Z)????? "public: static void __cdecl UStyle3DComponent::execResetGarments(class UObject *,struct FFrame &,void * const)" (?execResetGarments@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::MarkGarmentDataDirty(void)" (?MarkGarmentDataDirty@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execMarkGarmentDataDirty(class UObject *,struct FFrame &,void * const)" (?execMarkGarmentDataDirty@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::InitObstacleAnimation(bool)" (?InitObstacleAnimation@UStyle3DComponent@@QEAAX_N@Z)????? "public: static void __cdecl UStyle3DComponent::execInitObstacleAnimation(class UObject *,struct FFrame &,void * const)" (?execInitObstacleAnimation@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: __int64 __cdecl UStyle3DComponent::AddTriangleDragPoints(int,struct UE::Math::TVector<double> const &,struct UE::Math::TVector<double> const &,int,class FString const &)" (?AddTriangleDragPoints@UStyle3DComponent@@QEAA_JHAEBU?$TVector@N@Math@UE@@0HAEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execAddTriangleDragPoints(class UObject *,struct FFrame &,void * const)" (?execAddTriangleDragPoints@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: __int64 __cdecl UStyle3DComponent::AddDragPoints(class TArray<int,class TSizedDefaultAllocator<32> > const &,class TArray<struct UE::Math::TVector<double>,class TSizedDefaultAllocator<32> > const &,int,class FString const &)" (?AddDragPoints@UStyle3DComponent@@QEAA_JAEBV?$TArray@HV?$TSizedDefaultAllocator@$0CA@@@@@AEBV?$TArray@U?$TVector@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@HAEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execAddDragPoints(class UObject *,st

ruct FFrame &,void * const)" (?execAddDragPoints@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::RemoveDragPoints(__int64,int,class FString const &)" (?RemoveDragPoints@UStyle3DComponent@@QEAAX_JHAEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execRemoveDragPoints(class UObject *,struct FFrame &,void * const)" (?execRemoveDragPoints@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::RemoveAllDragPoints(int,class FString const &)" (?RemoveAllDragPoints@UStyle3DComponent@@QEAAXHAEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execRemoveAllDragPoints(class UObject *,struct FFrame &,void * const)" (?execRemoveAllDragPoints@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::LoadGarmentCache(class UStyle3DAsset *,class FString const &,struct FStyle3DGarmentCacheLoadSetting const &,class FGarmenCacheLoadingFinishedEvent const &)" (?LoadGarmentCache@UStyle3DComponent@@QEAAXPEAVUStyle3DAsset@@AEBVFString@@AEBUFStyle3DGarmentCacheLoadSetting@@AEBVFGarmenCacheLoadingFinishedEvent@@@Z)????? "public: static void __cdecl UStyle3DComponent::execLoadGarmentCache(class UObject *,struct FFrame &,void * const)" (?execLoadGarmentCache@UStyle

3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::UnloadGarmentCache(class UStyle3DAsset *,class FString const &,bool &,class FString &)" (?UnloadGarmentCache@UStyle3DComponent@@QEAAXPEAVUStyle3DAsset@@AEBVFString@@AEA_NAEAV3@@Z)????? "public: static void __cdecl UStyle3DComponent::execUnloadGarmentCache(class UObject *,struct FFrame &,void * const)" (?execUnloadGarmentCache@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::LoadMultiGarmentCache(class TMap<class FString,struct FStyle3DGarmentSetting,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,struct FStyle3DGarmentSetting,0> > const &,class FString const &,struct FStyle3DGarmentCacheLoadSetting const &,class FGarmenCacheLoadingFinishedEvent const &)" (?LoadMultiGarmentCache@UStyle3DComponent@@QEAAXAEBV?$TMap@VFString@@UFStyle3DGarmentSetting@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs

@VFString@@UFStyle3DGarmentSetting@@$0A@@@@@AEBVFString@@AEBUFStyle3DGarmentCacheLoadSetting@@AEBVFGarmenCacheLoadingFinishedEvent@@@Z)????? "public: static void __cdecl UStyle3DComponent::execLoadMultiGarmentCache(class UObject *,struct FFrame &,void * const)" (?execLoadMultiGarmentCache@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::UnloadMultiGarmentCache(class TMap<class FString,struct FStyle3DGarmentSetting,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,struct FStyle3DGarmentSetting,0> > const &,class FString const &,bool &,class FString &)" (?UnloadMultiGarmentCache@UStyle3DComponent@@QEAAXAEBV?$TMap@VFString@@UFStyle3DGarmentSetting@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@UFStyle3DGarmentSetting@@$0A@@@@@AEBVFString@@AEA_NAEAV3

@@Z)????? "public: static void __cdecl UStyle3DComponent::execUnloadMultiGarmentCache(class UObject *,struct FFrame &,void * const)" (?execUnloadMultiGarmentCache@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::StartRecordGarmentCache(class FString const &,struct FStyle3DGarmentCacheRecordSetting const &)" (?StartRecordGarmentCache@UStyle3DComponent@@QEAAXAEBVFString@@AEBUFStyle3DGarmentCacheRecordSetting@@@Z)????? "public: static void __cdecl UStyle3DComponent::execStartRecordGarmentCache(class UObject *,struct FFrame &,void * const)" (?execStartRecordGarmentCache@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::StopRecordGarmentCache(void)" (?StopRecordGarmentCache@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execStopRecordGarmentCache(class UObject *,struct FFrame &,void * const)" (?execStopRecordGarmentCache@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::PlayGarmentCache(class FString const &,struct FStyle3DGarmentCachePlaySetting const &,bool &)" (?PlayGarmentCache@UStyle3DComponent@@QEAAXAEBVFString@@AEBUFStyle3DGarmentCachePlaySetting@@AEA_N@Z)????? "public: static void __cdecl UStyle3DComponent::execPlayGarmentCache(class UObject *,struct FFrame &,void * const)" (?execPlayGarmentCache@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::StopPlayGarmentCache(void)" (?StopPlayGarmentCache@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execStopPlayGarmentCache(class UObject *,struct FFrame &,void * const)" (?execStopPlayGarmentCache@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: float __cdecl UStyle3DComponent::GetGarmentCachePlayedTime(void)" (?GetGarmentCachePlayedTime@UStyle3DComponent@@QEAAMXZ)????? "public: static void __cdecl UStyle3DComponent::execGetGarmentCachePlayedTime(class UObject *,struct FFrame &,void * const)" (?execGetGarmentCachePlayedTime@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DComponent::CheckCacheLoaded(class FString const &)" (?CheckCacheLoaded@UStyle3DComponent@@QEAA_NAEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execCheckCacheLoaded(class UObject *,struct FFrame &,void * const)" (?execCheckCacheLoaded@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::ActivateGarmentCache(class FString const &)" (?ActivateGarmentCache@UStyle3DComponent@@QEAAXAEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execActivateGarmentCache(class UObject *,struct FFrame &,void * const)" (?execActivateGarmentCache@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DComponent::ApplyGarmentCapture(class UStyle3DGarmentCapture *)" (?ApplyGarmentCapture@UStyle3DComponent@@QEAA_NPEAVUStyle3DGarmentCapture@@@Z)????? "public: static void __cdecl UStyle3DComponent::execApplyGarmentCapture(class UObject *,struct FFrame &,void * const)" (?execApplyGarmentCapture@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::GarmentPoseFittingRuntime(struct FStyle3DPoseFittingRuntimeSetting const &,class FPoseFittingFinishedEvent const &)" (?GarmentPoseFittingRuntime@UStyle3DComponent@@QEAAXAEBUFStyle3DPoseFittingRuntimeSetting@@AEBVFPoseFittingFinishedEvent@@@Z)????? "public: static void __cdecl UStyle3DComponent::execGarmentPoseFittingRuntime(class UObject *,struct FFrame &,void * const)" (?execGarmentPoseFittingRuntime@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?

????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::GarmentAutoFittingRuntime(class FGarmentFittingFinishedEvent const &,class USkeletalMeshComponent *)" (?GarmentAutoFittingRuntime@UStyle3DComponent@@QEAAXAEBVFGarmentFittingFinishedEvent@@PEAVUSkeletalMeshComponent@@@Z)????? "public: static void __cdecl UStyle3DComponent::execGarmentAutoFittingRuntime(class UObject *,struct FFrame &,void * const)" (?execGarmentAutoFittingRuntime@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::AdjustPatternFast(void)" (?AdjustPatternFast@UStyle3DComponent@@QEAAXXZ)????? "public: static void __cdecl UStyle3DComponent::execAdjustPatternFast(class UObject *,struct FFrame &,void * const)" (?execAdjustPatternFast@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DComponent::LineTrace(struct UE::Math::TVector<double> const &,struct UE::Math::TVector<double> const &,struct FStyle3DLineTraceResult &)" (?LineTrace@UStyle3DComponent@@QEAA_NAEBU?$TVector@N@Math@UE@@0AEAUFStyle3DLineTraceResult@@@Z)????? "public: static void __cdecl UStyle3DComponent::execLineTrace(class UObject *,struct FFrame &,void * const)" (?execLineTrace@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: bool __cdecl UStyle3DComponent::SphereTrace(struct UE::Math::TVector<double> const &,struct UE::Math::TVector<double> const &,float,struct FStyle3DSphereTraceResult &)" (?SphereTrace@UStyle3DComponent@@QEAA_NAEBU?$TVector@N@Math@UE@@0MAEAUFStyle3DSphereTraceResult@@@Z)????? "public: static void __cdecl UStyle3DComponent::execSphereTrace(class UObject *,struct FFrame &,void * const)" (?execSphereTrace@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::SetMaterial(int,class UMaterialInterface *)" (?SetMaterial@UStyle3DComponent@@QEAAXHPEAVUMaterialInterface@@@Z)????? "public: static void __cdecl UStyle3DComponent::execSetMaterial(class UObject *,struct FFrame &,void * const)" (?execSetMaterial@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::SetGarmentMaterial(int,class UMaterialInterface *,class FString const &)" (?SetGarmentMaterial@UStyle3DComponent@@QEAAXHPEAVUMaterialInterface@@AEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execSetGarmentMaterial(class UObject *,struct FFrame &,void * const)" (?execSetGarmentMaterial@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: class UStyle3DGarmentComponent * __cdecl UStyle3DComponent::FindGarmentComponentByLayerName(class FString const &)" (?FindGarmentComponentByLayerName@UStyle3DComponent@@QEAAPEAVUStyle3DGarmentComponent@@AEBVFString@@@Z)????? "public: static void __cdecl UStyle3DComponent::execFindGarmentComponentByLayerName(class UObject *,struct FFrame &,void * const)" (?execFindGarmentComponentByLayerName@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: class UStyle3DGarmentComponent * __cdecl UStyle3DComponent::FindDefaultGarmentComponent(void)" (?FindDefaultGarmentComponent@UStyle3DComponent@@QEAAPEAVUStyle3DGarmentComponent@@XZ)????? "public: static void __cdecl UStyle3DComponent::execFindDefaultGarmentComponent(class UObject *,struct FFrame &,void * const)" (?execFindDefaultGarmentComponent@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::CaptureGarment(class UStyle3DGarmentCapture *)" (?CaptureGarment@UStyle3DComponent@@QEAAXPEAVUStyle3DGarmentCapture@@@Z)????? "public: static void __cdecl UStyle3DComponent::execCaptureGarment(class UObject *,struct FFrame &,void * const)" (?execCaptureGarment@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::SetLightingChannels(bool,bool,bool)" (?SetLightingChannels@UStyle3DComponent@@QEAAX_N00@Z)????? "public: static void __cdecl UStyle3DComponent::execSetLightingChannels(class UObject *,struct FFrame &,void * const)" (?execSetLightingChannels@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DComponent::GarmentAutoFitting(class USkeletalMeshComponent *)" (?GarmentAutoFitting@UStyle3DComponent@@QEAAXPEAVUSkeletalMeshComponent@@@Z)????? "public: static void __cdecl UStyle3DComponent::execGarmentAutoFitting(class UObject *,struct FFrame &,void * const)" (?execGarmentAutoFitting@UStyle3DComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static bool __cdecl UStyle3DFunctionLibrary::IsStyle3DLogin(void)" (?IsStyle3DLogin@UStyle3DFunctionLibrary@@SA_NXZ)????? "public: static void __cdecl UStyle3DFunctionLibrary::execIsStyle3DLogin(class UObject *,struct FFrame &,void * const)" (?execIsStyle3DLogin@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static void __cdecl UStyle3DFunctionLibrary::Style3DAccountLogin(class FString const &,class FString const &,bool,class FStyle3DAccountLoginFinishedEvent const &)" (?Style3DAccountLogin@UStyle3DFunctionLibrary@@SAXAEBVFString@@0_NAEBVFStyle3DAccountLoginFinishedEvent@@@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execStyle3DAccountLogin(class UObject *,struct FFrame &,void * const)" (?execStyle3DAccountLogin@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@

Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static void __cdecl UStyle3DFunctionLibrary::Style3DAccountLogout(class FStyle3DAccountLogoutFinishedEvent const &,bool)" (?Style3DAccountLogout@UStyle3DFunctionLibrary@@SAXAEBVFStyle3DAccountLogoutFinishedEvent@@_N@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execStyle3DAccountLogout(class UObject *,struct FFrame &,void * const)" (?execStyle3DAccountLogout@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static void __cdecl UStyle3DFunctionLibrary::Style3DBindAutoLoginEvent(class FStyle3DAccountLoginFinishedEvent const &)" (?Style3DBindAutoLoginEvent@UStyle3DFunctionLibrary@@SAXAEBVFStyle3DAccountLoginFinishedEvent@@@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execStyle3DBindAutoLoginEvent(class UObject *,struct FFrame &,void * const)" (?execStyle3DBindAutoLoginEvent@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static bool __cdecl UStyle3DFunctionLibrary::LoadText(class FString,class FString &)" (?LoadText@UStyle3DFunctionLibrary@@SA_NVFString@@AEAV2@@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execLoadText(class UObject *,struct FFrame &,void * const)" (?execLoadText@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static bool __cdecl UStyle3DFunctionLibrary::SaveText(class FString,class FString)" (?SaveText@UStyle3DFunctionLibrary@@SA_NVFString@@0@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execSaveText(class UObject *,struct FFrame &,void * const)" (?execSaveText@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static int __cdecl UStyle3DFunctionLibrary::GetItemInt(class FString,class FString,class FString)" (?GetItemInt@UStyle3DFunctionLibrary@@SAHVFString@@00@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execGetItemInt(class UObject *,struct FFrame &,void * const)" (?execGetItemInt@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static class FString __cdecl UStyle3DFunctionLibrary::GetItemDouble(class FString,class FString,class FString)" (?GetItemDouble@UStyle3DFunctionLibrary@@SA?AVFString@@V2@00@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execGetItemDouble(class UObject *,struct FFrame &,void * const)" (?execGetItemDouble@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static bool __cdecl UStyle3DFunctionLibrary::SetItemString(class FString,class FString,class FString,class FString)" (?SetItemString@UStyle3DFunctionLibrary@@SA_NVFString@@000@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execSetItemString(class UObject *,struct FFrame &,void * const)" (?execSetItemString@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static bool __cdecl UStyle3DFunctionLibrary::KillProcess(class FString)" (?KillProcess@UStyle3DFunctionLibrary@@SA_NVFString@@@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execKillProcess(class UObject *,struct FFrame &,void * const)" (?execKillProcess@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static bool __cdecl UStyle3DFunctionLibrary::ReadConfig(class FString,class FString &)" (?ReadConfig@UStyle3DFunctionLibrary@@SA_NVFString@@AEAV2@@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execReadConfig(class UObject *,struct FFrame &,void * const)" (?execReadConfig@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static void __cdecl UStyle3DFunctionLibrary::CreateFolder(class FString)" (?CreateFolder@UStyle3DFunctionLibrary@@SAXVFString@@@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execCreateFolder(class UObject *,struct FFrame &,void * const)" (?execCreateFolder@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static class FString __cdecl UStyle3DFunctionLibrary::GetTimestamp(void)" (?GetTimestamp@UStyle3DFunctionLibrary@@SA?AVFString@@XZ)????? "public: static void __cdecl UStyle3DFunctionLibrary::execGetTimestamp(class UObject *,struct FFrame &,void * const)" (?execGetTimestamp@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static class UTexture2D * __cdecl UStyle3DFunctionLibrary::CreateTexture(void)" (?CreateTexture@UStyle3DFunctionLibrary@@SAPEAVUTexture2D@@XZ)????? "public: static void __cdecl UStyle3DFunctionLibrary::execCreateTexture(class UObject *,struct FFrame &,void * const)" (?execCreateTexture@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static class UStyle3DAsset * __cdecl UStyle3DFunctionLibrary::RuntimeReadSMD(class FString const &)" (?RuntimeReadSMD@UStyle3DFunctionLibrary@@SAPEAVUStyle3DAsset@@AEBVFString@@@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execRuntimeReadSMD(class UObject *,struct FFrame &,void * const)" (?execRuntimeReadSMD@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DFunctionLibrary.gen.cpp.obj : error LNK2019: ??????????? "public: static void __cdecl UStyle3DFunctionLibrary::RuntimeReadSMDAsync(class FString const &,class FStyleReadSMDFinishedEvent const &)" (?RuntimeReadSMDAsync@UStyle3DFunctionLibrary@@SAXAEBVFString@@AEBVFStyleReadSMDFinishedEvent@@@Z)????? "public: static void __cdecl UStyle3DFunctionLibrary::execRuntimeReadSMDAsync(class UObject *,struct FFrame &,void * const)" (?execRuntimeReadSMDAsync@UStyle3DFunctionLibrary@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentCache.gen.cpp.obj : error LNK2019: ??????????? "public: virtual __cdecl UStyle3DGarmentCache::~UStyle3DGarmentCache(void)" (??1UStyle3DGarmentCache@@UEAA@XZ)????? "public: virtual void * __cdecl UStyle3DGarmentCache::`vector deleting destructor'(unsigned int)" (??_EUStyle3DGarmentCache@@UEAAPEAXI@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "public: virtual __cdecl UStyle3DGarmentCache::~UStyle3DGarmentCache(void)" (??1UStyle3DGarmentCache@@UEAA@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentCache.gen.cpp.obj : error LNK2001: ??????????? "private: static class TSet<class FString,struct DefaultKeyFuncs<class FString,0>,class FDefaultSetAllocator> UStyle3DGarmentCache::ProcessingSavingCacheNames" (?ProcessingSavingCacheNames@UStyle3DGarmentCache@@0V?$TSet@VFString@@U?$DefaultKeyFuncs@VFString@@$0A@@@VFDefaultSetAllocator@@@@A)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "private: static class TSet<class FString,struct DefaultKeyFuncs<class FString,0>,class FDefaultSetAllocator> UStyle3DGarmentCache::ProcessingSavingCacheNames" (?ProcessingSavingCacheNames@UStyle3DGarmentCache@@0V?$TSet@VFString@@U?$DefaultKeyFuncs@VFString@@$0A@@@VFDefaultSetAllocator@@@@A)

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentComponent.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DGarmentComponent::UStyle3DGarmentComponent(void)" (??0UStyle3DGarmentComponent@@QEAA@XZ)????? "void __cdecl InternalConstructor<class UStyle3DGarmentComponent>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DGarmentComponent@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentComponent.gen.cpp.obj : error LNK2001: ??????????? "public: virtual void __cdecl UStyle3DGarmentComponent::DestroyComponent(bool)" (?DestroyComponent@UStyle3DGarmentComponent@@UEAAX_N@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentComponent.gen.cpp.obj : error LNK2019: ??????????? "public: void __cdecl UStyle3DGarmentComponent::SetLightingChannels(bool,bool,bool)" (?SetLightingChannels@UStyle3DGarmentComponent@@QEAAX_N00@Z)????? "public: static void __cdecl UStyle3DGarmentComponent::execSetLightingChannels(class UObject *,struct FFrame &,void * const)" (?execSetLightingChannels@UStyle3DGarmentComponent@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DGarmentComponent::OnRegister(void)" (?OnRegister@UStyle3DGarmentComponent@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DGarmentComponent::OnComponentDestroyed(bool)" (?OnComponentDestroyed@UStyle3DGarmentComponent@@MEAAX_N@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DGarmentComponent.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DGarmentComponent::OnUnregister(void)" (?OnUnregister@UStyle3DGarmentComponent@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DInteractionActor.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl AStyle3DInteractionActor::AStyle3DInteractionActor(void)" (??0AStyle3DInteractionActor@@QEAA@XZ)????? "void __cdecl InternalConstructor<class AStyle3DInteractionActor>(class FObjectInitializer const &)" (??$InternalConstructor@VAStyle3DInteractionActor@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DInteractionActor.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl AStyle3DInteractionActor::BeginPlay(void)" (?BeginPlay@AStyle3DInteractionActor@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DInteractionActor.gen.cpp.obj : error LNK2001: ??????????? "public: virtual void __cdecl AStyle3DInteractionActor::Tick(float)" (?Tick@AStyle3DInteractionActor@@UEAAXM@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMaterialCovertConfig.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DMaterialCovertConfig::UStyle3DMaterialCovertConfig(void)" (??0UStyle3DMaterialCovertConfig@@QEAA@XZ)????? "void __cdecl InternalConstructor<class UStyle3DMaterialCovertConfig>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DMaterialCovertConfig@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl FStyle3DMovieSceneGarmentCacheParams::FStyle3DMovieSceneGarmentCacheParams(void)" (??0FStyle3DMovieSceneGarmentCacheParams@@QEAA@XZ)????? "class UObject * __cdecl InternalVTableHelperCtorCaller<class UStyle3DMovieSceneGarmentCacheSection>(class FVTableHelper &)" (??$InternalVTableHelperCtorCaller@VUStyle3DMovieSceneGarmentCacheSection@@@@YAPEAVUObject@@AEAVFVTableHelper@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DMovieSceneGarmentCacheSection::UStyle3DMovieSceneGarmentCacheSection(class FObjectInitializer const &)" (??0UStyle3DMovieSceneGarmentCacheSection@@QEAA@AEBVFObjectInitializer@@@Z)????? "void __cdecl InternalConstructor<class UStyle3DMovieSceneGarmentCacheSection>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DMovieSceneGarmentCacheSection@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "public: virtual float __cdecl UStyle3DMovieSceneGarmentCacheSection::MapTimeToAnimation(float,struct FFrameTime,struct FFrameRate)const " (?MapTimeToAnimation@UStyle3DMovieSceneGarmentCacheSection@@UEBAMMUFFrameTime@@UFFrameRate@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual struct TOptional<class TRange<struct FFrameNumber> > __cdecl UStyle3DMovieSceneGarmentCacheSection::GetAutoSizeRange(void)const " (?GetAutoSizeRange@UStyle3DMovieSceneGarmentCacheSection@@MEBA?AU?$TOptional@V?$TRange@UFFrameNumber@@@@@@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DMovieSceneGarmentCacheSection::TrimSection(struct FQualifiedFrameTime,bool,bool)" (?TrimSection@UStyle3DMovieSceneGarmentCacheSection@@MEAAXUFQualifiedFrameTime@@_N1@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual class UMovieSceneSection * __cdecl UStyle3DMovieSceneGarmentCacheSection::SplitSection(struct FQualifiedFrameTime,bool)" (?SplitSection@UStyle3DMovieSceneGarmentCacheSection@@MEAAPEAVUMovieSceneSection@@UFQualifiedFrameTime@@_N@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DMovieSceneGarmentCacheSection::GetSnapTimes(class TArray<struct FFrameNumber,class TSizedDefaultAllocator<32> > &,bool)const " (?GetSnapTimes@UStyle3DMovieSceneGarmentCacheSection@@MEBAXAEAV?$TArray@UFFrameNumber@@V?$TSizedDefaultAllocator@$0CA@@@@@_N@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual struct TOptional<struct FFrameTime> __cdecl UStyle3DMovieSceneGarmentCacheSection::GetOffsetTime(void)const " (?GetOffsetTime@UStyle3DMovieSceneGarmentCacheSection@@MEBA?AU?$TOptional@UFFrameTime@@@@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2001: ??????????? "protected: virtual void __cdecl UStyle3DMovieSceneGarmentCacheSection::PostLoad(void)" (?PostLoad@UStyle3DMovieSceneGarmentCacheSection@@MEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheSection.gen.cpp.obj : error LNK2019: ??????????? "protected: virtual void __cdecl UStyle3DMovieSceneGarmentCacheSection::Serialize(class FArchive &)" (?Serialize@UStyle3DMovieSceneGarmentCacheSection@@MEAAXAEAVFArchive@@@Z)????? "public: virtual void __cdecl UStyle3DMovieSceneGarmentCacheSection::Serialize(class FStructuredArchiveRecord)" (?Serialize@UStyle3DMovieSceneGarmentCacheSection@@UEAAXVFStructuredArchiveRecord@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DMovieSceneGarmentCacheTrack::UStyle3DMovieSceneGarmentCacheTrack(class FObjectInitializer const &)" (??0UStyle3DMovieSceneGarmentCacheTrack@@QEAA@AEBVFObjectInitializer@@@Z)????? "void __cdecl InternalConstructor<class UStyle3DMovieSceneGarmentCacheTrack>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DMovieSceneGarmentCacheTrack@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual class UMovieSceneSection * __cdecl UStyle3DMovieSceneGarmentCacheTrack::AddNewAnimation(struct FFrameNumber,class UStyle3DComponent *)" (?AddNewAnimation@UStyle3DMovieSceneGarmentCacheTrack@@UEAAPEAVUMovieSceneSection@@UFFrameNumber@@PEAVUStyle3DComponent@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual void __cdecl UStyle3DMovieSceneGarmentCacheTrack::RemoveAllAnimationData(void)" (?RemoveAllAnimationData@UStyle3DMovieSceneGarmentCacheTrack@@UEAAXXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual bool __cdecl UStyle3DMovieSceneGarmentCacheTrack::HasSection(class UMovieSceneSection const &)const " (?HasSection@UStyle3DMovieSceneGarmentCacheTrack@@UEBA_NAEBVUMovieSceneSection@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual void __cdecl UStyle3DMovieSceneGarmentCacheTrack::AddSection(class UMovieSceneSection &)" (?AddSection@UStyle3DMovieSceneGarmentCacheTrack@@UEAAXAEAVUMovieSceneSection@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual void __cdecl UStyle3DMovieSceneGarmentCacheTrack::RemoveSection(class UMovieSceneSection &)" (?RemoveSection@UStyle3DMovieSceneGarmentCacheTrack@@UEAAXAEAVUMovieSceneSection@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual void __cdecl UStyle3DMovieSceneGarmentCacheTrack::RemoveSectionAt(int)" (?RemoveSectionAt@UStyle3DMovieSceneGarmentCacheTrack@@UEAAXH@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual bool __cdecl UStyle3DMovieSceneGarmentCacheTrack::IsEmpty(void)const " (?IsEmpty@UStyle3DMovieSceneGarmentCacheTrack@@UEBA_NXZ)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual class TArray<class UMovieSceneSection *,class TSizedDefaultAllocator<32> > const & __cdecl UStyle3DMovieSceneGarmentCacheTrack::GetAllSections(void)const " (?GetAllSections@UStyle3DMovieSceneGarmentCacheTrack@@UEBAAEBV?$TArray@PEAVUMovieSceneSection@@V?$TSizedDefaultAllocator@$0CA@@@@@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual bool __cdecl UStyle3DMovieSceneGarmentCacheTrack::SupportsType(class TSubclassOf<class UMovieSceneSection>)const " (?SupportsType@UStyle3DMovieSceneGarmentCacheTrack@@UEBA_NV?$TSubclassOf@VUMovieSceneSection@@@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual class UMovieSceneSection * __cdecl UStyle3DMovieSceneGarmentCacheTrack::CreateNewSection(void)" (?CreateNewSection@UStyle3DMovieSceneGarmentCacheTrack@@UEAAPEAVUMovieSceneSection@@XZ)

LogAximmetry: Display: UnrealBuildTool: Style3DMovieSceneGarmentCacheTrack.gen.cpp.obj : error LNK2001: ??????????? "public: virtual struct FMovieSceneEvalTemplatePtr __cdecl UStyle3DMovieSceneGarmentCacheTrack::CreateTemplateForSection(class UMovieSceneSection const &)const " (?CreateTemplateForSection@UStyle3DMovieSceneGarmentCacheTrack@@UEBA?AUFMovieSceneEvalTemplatePtr@@AEBVUMovieSceneSection@@@Z)

LogAximmetry: Display: UnrealBuildTool: Style3DPoseFitting.gen.cpp.obj : error LNK2019: ??????????? "public: __cdecl UStyle3DPoseFitting::UStyle3DPoseFitting(void)" (??0UStyle3DPoseFitting@@QEAA@XZ)????? "void __cdecl InternalConstructor<class UStyle3DPoseFitting>(class FObjectInitializer const &)" (??$InternalConstructor@VUStyle3DPoseFitting@@@@YAXAEBVFObjectInitializer@@@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: Style3DPoseFitting.gen.cpp.obj : error LNK2019: ??????????? "public: virtual __cdecl UStyle3DPoseFitting::~UStyle3DPoseFitting(void)" (??1UStyle3DPoseFitting@@UEAA@XZ)????? "public: virtual void * __cdecl UStyle3DPoseFitting::`scalar deleting destructor'(unsigned int)" (??_GUStyle3DPoseFitting@@UEAAPEAXI@Z) ?????÷?

LogAximmetry: Display: UnrealBuildTool: ..\Plugins\Marketplace\Style3DMeta_UE4.27\Binaries\Win64\UnrealGame-Style3DMeta.dll : fatal error LNK1120: 108 ??޷?????????

LogAximmetry: Display: UnrealBuildTool: [35/36] WriteMetadata UnrealGame.version cancelled

LogAximmetry: Display: UnrealBuildTool: [36/36] WriteMetadata UnrealGamePlugin.target cancelled

LogAximmetry: Error: Could not build Style3DMeta. This plugin will not be installed. (UnrealBuildTool exited with 6.)

LogAximmetry: Display: Plugin installation complete. Some plugins could not be installed.

   rocky-mei

 
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Eifert@Aximmetry
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Hi,

Aximmetry officially only supports 3rd-party plugins which come with source code. Or they are downloaded from the Unreal Marketplace.
This plugin doesn't include source code.

Also, you were trying to install the wrong Unreal version of the plugin (4.27), as your Unreal is 5.1.

Warmest regards,

;