在我的 UE 材料被送回 aximmetry 后,材料变绿了。调整了很多,还是不行,CPU和GPU都满了,出一个很小的素材。绿色的问题是什么?急,谢谢
在我的 UE 材料被送回 aximmetry 后,材料变绿了。调整了很多,还是不行,CPU和GPU都满了,出一个很小的素材。绿色的问题是什么?急,谢谢
Hi,
It is likely you have some other setting turned on that causes this with Lumen. For example, make sure you are not using Forward Shading:
If you are using post-process volume in your Unreal Scene, you could delete it and add a new one, this way resetting the settings in it.
You could also reset all project settings.
To do so, you could create a new Aximmetry Blank project:
Then delete the contents of your Unreal project’s /Saved/Config/ folder. You probably want to save this folder somewhere else before deleting it, to have it as a backup.
And copy the Aximmetry Blank project's /Saved/Config/ folder, to your project. This way, you overwrite your project's settings with the Aximmetry Blank project's settings.
Warmest regards,
Thank you for your reply, but I did not open the option you mentioned, and there is no post-production volume in the scene. I can only avoid translucency by setting the scene to non-LUMEN mode. It is translucent under LUMEN. I will give you the link, you can help to see, all the files are there, thank you
https://drive.google.com/file/d/1sGk4dufkjSmaDowiDFQ8R2CxzhMe8Hbd/view
Hi,
I am sorry, I was a bit unclear.
I changed your project to these settings:
And even then, the objects were not transparent.
Maybe you used different Lumen settings?
Also, make sure you cooked your Unreal project with Aximmetry's Unreal. And you are not getting this error message: https://my.aximmetry.com/post/2971
Warmest regards,
Hi,
Lumen shouldn't affect this in any way. Make sure these settings in the Converting Unreal 5 project into Aximmetry Unreal 5 project paragraph are turned on: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/#converting-unreal-5-project-into-aximmetry-unreal-5-project
Also, make sure that at Edit / Project Settings / Engine / Rendering / Postprocessing the option Enable alpha channel support in post processing is set to Allow Through Tonemapper.
Warmest regards,